Lorskel, neutral male vampiric Wild Talent ------- |F.... |@.# |....$ |......... ------- --- [Lorskel the Poschengband Noob] St6 Dx7 Co6 In7 Wi7 Ch10 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC-3 Xp1/0 Wt596/700 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: flying You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 76% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 87% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: divination spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14861 Monster spawn increase reached its maximum at turn 55654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2636592 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: scratch turret (freq bonus 4) The monster species that spawned more often: undead feat master (freq bonus 3) The monster species that spawned more often: green giant (freq bonus 4) The monster species that spawned more often: Ina's hugging boot (freq bonus 10) The monster species that spawned more often: sludge colony (freq bonus 10) The monster species that spawned more often: mesa flier (freq bonus 4) The monster species that spawned more often: celestial clarion (freq bonus 4) The monster species that spawned more often: castor transport (freq bonus 10) The monster species that spawned more often: cubic eye (freq bonus 12) The monster species that spawned more often: MacBauer (freq bonus 6) The monster species that spawned more often: chaos horde (freq bonus 32) The monster species that spawned more often: undead otaku (freq bonus 6) The monster species that spawned more often: rifleman (freq bonus 3) The monster species that spawned more often: bright light (freq bonus 20) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 4) The monster species that spawned more often: Bianca (freq bonus 5) The monster species that spawned more often: healing growth (freq bonus 22) The monster species that spawned more often: moldy colony (freq bonus 8) The monster species that spawned more often: hallucination image (freq bonus 18) The monster species that spawned more often: ogre master thief (freq bonus 5) The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: time patch The monster species that never randomly spawned: undead unicorn The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: landmine The monster species that never randomly spawned: narrog The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: chaos hound The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: shadow shape The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 40) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 40) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 87) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 12) Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were protected You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Enki, Buer and Iris Your deity was Buer You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons fauchard (pole sickle) Armor cloak of protection (red cloak) Scrolls scroll of earth (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of destroy armor (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of healing (I AM THE KING) scroll of mana (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of phase door (POWER IS GREATER THE BASE IS LESS) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (PENIS MASTURBATION) Spellbooks spellbook of horrify (wrinkled) Potions potion of healing (mulberry) potion of invisibility (brown oolong tea) potion of vampire blood (blood-red) Rings ring of increase accuracy (rock solid) ring of adornment (wooden) ring of hunger (alexandrite) Wands wand of speed monster (jeweled) wand of healing (alabaster) Tools tin whistle (whistle) Gems worthless piece of blue glass (blue) black opal (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...