Lorskel, neutral male droven Wild Talent | ----.+--- +.......| |.....j@| ---% -`-- [Lorskel the Poschengband Noob] St7 Dx10 Co8 In6 Wi10 Ch7 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC4 Xp1/0 Wt385/850 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: keen memory You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 53 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 537 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 94% Monster death drops spawned with only 53% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: high heels (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10114 Monster spawn increase reached its maximum at turn 28473 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 147478 The monster class that cannot be genocided was gremlin Today, this monster class was always generated hidden: trapper or lurker above The monster class that was spawned more often: vampire (freq bonus 12) The monster species that spawned more often: gravity stalk (freq bonus 104) The monster species that spawned more often: Rimururu (freq bonus 30) The monster species that spawned more often: difficult sword fighter (freq bonus 108) The monster species that spawned more often: mountain centaur (freq bonus 48) The monster species that spawned more often: Captain Nemo (freq bonus 14) The monster species that spawned more often: demonic lich (freq bonus 72) The monster species that spawned more often: spirit baboon (freq bonus 14) The monster species that spawned more often: scarlet colony (freq bonus 15) The monster species that spawned more often: mahou shonen (freq bonus 48) The monster species that spawned more often: dwarven priest (freq bonus 26) The monster species that spawned more often: cursed spirit (freq bonus 18) The monster species that spawned more often: giant brown jellyfish (freq bonus 96) The monster species that spawned more often: pit fiend (freq bonus 32) The monster species that spawned more often: cannon sadist (freq bonus 16) The monster species that spawned more often: agate force fungus (freq bonus 26) The monster species that spawned more often: great brass wyrm (freq bonus 13) The monster species that spawned more often: sun dragon (freq bonus 32) The monster species that spawned more often: schwood bear (freq bonus 36) The monster species that spawned more often: werelichen (freq bonus 13) The monster species that spawned more often: Officer Sergeant (freq bonus 17) The monster species that never randomly spawned: stun monster The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: fiend of Slaanesh The monster species that never randomly spawned: petty pink sentai The monster species that never randomly spawned: watch lieutenant The monster species that never randomly spawned: map permamimic The monster species that never randomly spawned: giant brass frog The monster species that never randomly spawned: slime prince The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: giant albatross The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 18) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 15) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 19) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 45) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 3) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having regeneration (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nicki Minaj, Taylor Swift and Miley Cyrus Your deity was Taylor Swift You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 65% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helmet (resounding helmet) special camouflaged clothes (camouflage patterned clothes) Scrolls scroll of trap creation (DUAM XNAHT) scroll of stinking cloud (EY REFLECT EFF INT) scroll of healing (ETAOIN SHRDLU) scroll of mana (42) scroll of phase door (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (SENIL LELLARAP) Spellbooks spellbook of resist sleep (powered) Potions potion of hallucination (ghostly) potion of see invisible (violet) Rings ring of gain strength (emerald) ring of gain intelligence (stibotantalite) Wands wand of create monster (porcelain) wand of sleep (tapering) Tools skeleton key (key) bag of holding (bag) magic whistle (whistle) Gems worthless piece of teal glass (teal) flint stone (gray) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...