Lorskel, neutral male droven Wild Talent ------------------ ``` |.........%......| `@` |....<...........| ``` |)...............|## |......--.........,, |*.....||........|## |......||........| --------|.-------- |.-- |..| ---- [Lorskel the Camelot Explorer] St13 Dx10 Co9 In16 Wi12 Ch11 WilDroMalNeu+J S343 Dlvl:2 $9 HP0(23) Pw39(39) AC4 Xp3/71 Wt1591/1300 T940 Brd Latest messages Your dwarvish mithril-coat blocks the grid bug's attack. You miss the coyote. Your dwarvish mithril-coat blocks the coyote's attack. The grid bug bites you! You get zapped! [-1 -> 18] Your dwarvish mithril-coat blocks the grid bug's attack. What do you want to read? [kls-uB-FI or ?*] As you read the scroll, it disappears. The ceiling rumbles above you! The grid bug is hit by a boulder {9000}! You kill the grid bug! The grid bug is hit by a boulder {9000}! You kill the grid bug! The ae is hit by a boulder {9000}! You kill the ae! The coyote is hit by a boulder {9000}! You kill the coyote! You are hit by a boulder {9000}! You die... Your inventory Weapons c - an uncursed +1 axe {24} e - an uncursed +1 silver spear (weapon in hand) {12} Armor g - an uncursed +0 studded leather armor {80} h - an uncursed +0 elven mithril-coat {60} i - an uncursed +0 dwarvish mithril-coat (being worn) {60} j - an uncursed +1 orcish chain mail {120} Comestibles o - 2 uncursed tripe rations {2} Scrolls s - an uncursed scroll of enchant weapon {1} B - 6 uncursed scrolls of healing {6} C - 4 uncursed scrolls of mana {4} D - 3 uncursed scrolls of phase door {3} E - an uncursed scroll of standard id {1} F - an uncursed scroll of cure {1} I - a blessed scroll of enchant weapon {1} Spellbooks u - an uncursed spellbook of induce vomiting (4:3) {1} Potions q - an uncursed potion of salt water {1} r - an uncursed potion of blindness {1} H - an uncursed potion of gain energy {1} Rings k - an uncursed ring of polymorph {1} l - an uncursed +1 ring of protection (on left hand) {1} Wands v - an uncursed wand of cancellation (0:7) {1} w - an uncursed wand of draining (0:3) {1} Tools m - an uncursed blindfold {1} n - an invisible uncursed sack {5} Gems y - an uncursed +0 peridot {1} Iron balls J - an uncursed +0 heavy iron ball {1200} The sack is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 13 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 35% chance Scroll drop chance was reduced to 82% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: body armor (turn 59) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49915 Monster spawn increase reached its maximum at turn 77583 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 60264 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: imp or minor demon (freq bonus 6) The monster species that spawned more often: azure warp fungus (freq bonus 8) The monster species that spawned more often: blank spore (freq bonus 12) The monster species that spawned more often: dark gray patch (freq bonus 14) The monster species that spawned more often: shimmering colony (freq bonus 10) The monster species that spawned more often: bone gasher (freq bonus 10) The monster species that spawned more often: plague bug (freq bonus 7) The monster species that spawned more often: dark wraith (freq bonus 16) The monster species that spawned more often: superstitious person (freq bonus 7) The monster species that spawned more often: ore couatl (freq bonus 10) The monster species that spawned more often: Anne (freq bonus 8) The monster species that spawned more often: glare growth (freq bonus 7) The monster species that spawned more often: hitpoint trove (freq bonus 9) The monster species that spawned more often: death eel (freq bonus 14) The monster species that spawned more often: undead gladiator (freq bonus 32) The monster species that spawned more often: fast shoggoth (freq bonus 22) The monster species that spawned more often: black mamba (freq bonus 8) The monster species that spawned more often: karmic mold (freq bonus 30) The monster species that spawned more often: undead stalk (freq bonus 16) The monster species that spawned more often: sea serpent (freq bonus 7) The monster species that spawned more often: Meltem's combat boot (freq bonus 14) The monster species that never randomly spawned: ebony fungus The monster species that never randomly spawned: Rock-N-Roll King The monster species that never randomly spawned: JNR The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: static electricity The monster species that never randomly spawned: large food trove The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: immobile patch The monster species that never randomly spawned: kurast boo The monster species that never randomly spawned: bogwumpus The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 96) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 18) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 4) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 52) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 2) Next attribute increase check would have come at turn 1825 Strength training was 4 Dexterity training was 4 Wisdom training was 1 Constitution training was 7 You were punished You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You had 907 points of nutrition remaining You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 90% 91% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Not Ready(1854) invoke deity 3 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish chain mail (crude chain mail) Scrolls scroll of enchant weapon (YNORI ERUP) scroll of earth (PHD IN HIGH HEELING) scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (GON GET YA) scroll of phase door (LOREM IPSUM) scroll of standard id (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) scroll of punishment (FEELING MARKSMAN AMYLEIN) Spellbooks spellbook of induce vomiting (pergament) Potions potion of salt water (puce) potion of blindness (ochre) potion of gain energy (baby's breath) Rings ring of polymorph (arcanium) ring of protection (secree) Wands wand of cancellation (kukui wood) wand of draining (timber) Tools sack (bag) Gems peridot (radiant) worthless piece of yellowish brown glass (yellowish brown) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Expert) (18 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Wizard) (0 of 20) Goodbye Lorskel the Wild Talent...