Lorskel, neutral male droven Wild Talent ---- -------- ------ --+--------------- |.....................................| ...................................k..| |........(.........................@..| --------------------------------------- [Lorskel the Poschengband Noob] St5 Dx8 Co7 In5 Wi7 Ch5 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-1 Xp1/0 Wt661/700 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 237 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 34% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 90% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: healing spells (turn 122) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44266 Monster spawn increase reached its maximum at turn 63445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1102416 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: seahorse (freq bonus 36) The monster species that spawned more often: hunting wolf (freq bonus 8) The monster species that spawned more often: Koplich (freq bonus 10) The monster species that spawned more often: spider quylthulg (freq bonus 8) The monster species that spawned more often: Zoth-Ommog (freq bonus 12) The monster species that spawned more often: time force fungus (freq bonus 28) The monster species that spawned more often: silver spore (freq bonus 5) The monster species that spawned more often: duality name teacher (freq bonus 4) The monster species that spawned more often: yeek (freq bonus 6) The monster species that spawned more often: force imp (freq bonus 6) The monster species that spawned more often: giant turtle (freq bonus 5) The monster species that spawned more often: deep elf (freq bonus 5) The monster species that spawned more often: large weapon trove (freq bonus 10) The monster species that spawned more often: Asmodeus (freq bonus 5) The monster species that spawned more often: ultimate permamimic (freq bonus 4) The monster species that spawned more often: hammerhead (freq bonus 14) The monster species that spawned more often: alloy golem (freq bonus 3) The monster species that spawned more often: moaning spirit (freq bonus 8) The monster species that spawned more often: elam (freq bonus 12) The monster species that spawned more often: green shinto priest (freq bonus 3) The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: mechicken The monster species that never randomly spawned: gug giant The monster species that never randomly spawned: air giant The monster species that never randomly spawned: ki-rin The monster species that never randomly spawned: bacterioid turret The monster species that never randomly spawned: white spore The monster species that never randomly spawned: icy flame The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 90) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 19) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 16) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 2) Next attribute increase check would have come at turn 147 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish ring mail (crude ring mail) elven leather helm (leather hat) Scrolls scroll of message (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of enchant weapon (M7M6YU) scroll of healing (WEATHER GH-KISS) scroll of mana (YOU DONT STAND A CHANCE) scroll of phase door (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (OGRANICHENIYE SAPOGI) Spellbooks spellbook of acid stream (mistranslated) Potions potion of confusion (peppermint) potion of speed (fluorescent) Rings ring of protection from shape changers (dropper) ring of gain strength (clay) Wands wand of speed monster (lavender) wand of lightning (ectoplasm) Tools leather leash (leash) tallow candle (candle) Gems worthless piece of pink glass (pink) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...