Lorskel, neutral male droven Wild Talent #W# ##,@# #,,## -------.-------- |.!>...)....{..| |..I......I....| ---------------- [Lorskel the Camelot Explorer] St14 Dx11 Co8 In9 Wi9 Ch9 WilDroMalNeu+J S604 Dlvl:4 $16 HP-3(27) Pw18(46) AC1 Xp4/97 Wt198/1350 T691 Latest messages Unknown command '^J'. (3x) What do you want to read? [kluwB-FIJ or ?*] As you read the scroll, it disappears. Your body is transported to another location! The crude turret throws a crude dagger! The crude dagger hits the small turret. The small turret misses the crude turret. The small turret touches the crude turret. You hear a chugging sound. Unknown command '^J'. (2x) [-1 -> 17] [-1 -> 16] It grabs you! [-2 -> 14] You miss the barrow wight. The barrow wight swings her long sword. Your chain mail deflects the barrow wight's attack. The barrow wight casts a spell at you! Your head suddenly aches painfully! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: searching You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 79% Musable item generation frequency was reduced by 40% Ring drop chance was reduced to 70% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 85% Monster death drops spawned with only 95% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: protection spells (turn 95) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16891 Monster spawn increase reached its maximum at turn 82631 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1530432 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: giant brown bat (freq bonus 4) The monster species that spawned more often: petty-dwarf (freq bonus 6) The monster species that spawned more often: freezer bot (freq bonus 16) The monster species that spawned more often: radiant colony (freq bonus 4) The monster species that spawned more often: hole growth (freq bonus 5) The monster species that spawned more often: Dispater (freq bonus 4) The monster species that spawned more often: doh sephirah (freq bonus 6) The monster species that spawned more often: glib vortex (freq bonus 4) The monster species that spawned more often: Armed Kop Kchief (freq bonus 10) The monster species that spawned more often: unknown turret (freq bonus 5) The monster species that spawned more often: death trash-hauler (freq bonus 6) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 12) The monster species that spawned more often: snow orc (freq bonus 12) The monster species that spawned more often: aoa (freq bonus 26) The monster species that spawned more often: rogue elephant (freq bonus 4) The monster species that spawned more often: real punisher (freq bonus 4) The monster species that spawned more often: black rogue (freq bonus 8) The monster species that spawned more often: charcoal force patch (freq bonus 8) The monster species that spawned more often: demonic quylthulg (freq bonus 8) The monster species that spawned more often: Isengard orc (freq bonus 3) The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: nondescript stalk The monster species that never randomly spawned: porter spider The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: camouflaged watcher The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: superschool speaker The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 33) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 25) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 137) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 78) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 2) Next attribute increase check would have come at turn 7104 Strength training was 8 Dexterity training was 11 Wisdom training was 3 Constitution training was 30 You were sleep resistant You were poison resistant You were acid resistant You were prevented from having automatic searching (0) You were prevented from having half physical damage (0) You had 1275 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 100% b - elemental beam 5 elemental 95% 394% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Reloading(539) invoke deity 4 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor gauntlets of power (slit gloves) wonder helmet (full helmet) lab coat (white coat) cloak of protection (living cloak) Scrolls scroll of gold detection (AMAZING AFRO HEAD RUSH ATTACK) scroll of enchant armor (WELCOME TO THE ASTRAL PLANE) scroll of healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of mana (PUTO FER LO) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (JUYED AWK YACC) scroll of cure (ELF CHANGE FORME BY STUNT) Spellbooks spellbook of elemental beam (multiplicative) spellbook of magic missile (sweet) Potions potion of extra healing (cherry-blossom) potion of cyanide (fizzy) potion of invisibility (yerba mate) Rings ring of slow digestion (one) ring of searching (andalusite) ring of gain dexterity (gold) Wands wand of teleportation (zebrawood) wand of charging (petrified) Tools oilskin sack (bag) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 13 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills body armor [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Grand Master) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (17 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...