Lorskel, neutral male droven Wild Talent ---r----- |...@...| |...d.... |.......| --------- [Lorskel the Poschengband Noob] St9 Dx5 Co5 In7 Wi12 Ch6 WilDroMalNeu+J S2 Dlvl:1 $2 HP9(9) Pw15(15) AC7 Xp1/0 Wt374/800 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (3x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: speed You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 457 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 65% Potion drop chance was reduced to 88% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 21) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42374 Monster spawn increase reached its maximum at turn 107258 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 524208 The monster class that cannot be genocided was major demon The monster class that was spawned more often: light (freq bonus 8) The monster species that spawned more often: material shadow (freq bonus 40) The monster species that spawned more often: frightening creep (freq bonus 26) The monster species that spawned more often: dancing blade (freq bonus 24) The monster species that spawned more often: Akane (freq bonus 10) The monster species that spawned more often: weezing (freq bonus 10) The monster species that spawned more often: siena sentai (freq bonus 22) The monster species that spawned more often: tiferet sephirah (freq bonus 13) The monster species that spawned more often: gemini rickets (freq bonus 22) The monster species that spawned more often: gloom (freq bonus 9) The monster species that spawned more often: theme termite (freq bonus 11) The monster species that spawned more often: cyan patch (freq bonus 11) The monster species that spawned more often: enchantress (freq bonus 18) The monster species that spawned more often: camel (freq bonus 11) The monster species that spawned more often: gravity warp patch (freq bonus 66) The monster species that spawned more often: purple mushroom (freq bonus 10) The monster species that spawned more often: active eye (freq bonus 12) The monster species that spawned more often: aquatic ant (freq bonus 10) The monster species that spawned more often: reality weaver (freq bonus 48) The monster species that spawned more often: crawling maggot (freq bonus 11) The monster species that spawned more often: martian slave (freq bonus 10) The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: tiger shark The monster species that never randomly spawned: secluded stalk The monster species that never randomly spawned: prostitute The monster species that never randomly spawned: obsidian snake-woman The monster species that never randomly spawned: vanship The monster species that never randomly spawned: cerulean spore The monster species that never randomly spawned: Keystone Kop The monster species that never randomly spawned: boss dingo The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 24) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 17) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 30) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 18) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 5) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 74) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Next attribute increase check would have come at turn 1860 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having speed (0) You recognized peaceful creatures You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons javelin (throwing spear) orcish arrow (crude arrow) orcish short sword (crude short sword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor robe of power (octarine robe) robe of magic resistance (pink robe) cloak of peace (compost cloak) Scrolls scroll of taming (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of remove curse (CONE ALACIO) scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (I R TEH UBER PWNZ0R) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS) scroll of cure (BLUE SCREEN OF DEATH) Spellbooks spellbook of cure hallucination (perpetual) Potions potion of invisibility (lavender) potion of healing (milky) Rings ring of regeneration (Elbereth-inscribed) ring of gain wisdom (kryptonite) Wands wand of sleep (eucalyptus) wand of death (dragonhide) Gems tourmaline (violet) worthless piece of pink glass (pink) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills two-handed sword [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Wizard) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...