Lorskel, neutral male droven Wild Talent -+-.- |..@| |.B.| ....| ----- [Lorskel the Poschengband Noob] St12 Dx6 Co7 In7 Wi9 Ch10 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC2 Xp1/0 Wt387/1050 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: speed You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 86% Musable item generation frequency was reduced by 27% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polymorphing (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25994 Monster spawn increase reached its maximum at turn 92559 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 412456 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: slingshooter (freq bonus 4) The monster species that spawned more often: hobbit on crack (freq bonus 3) The monster species that spawned more often: blue-green fungus (freq bonus 7) The monster species that spawned more often: pterodactyl (freq bonus 2) The monster species that spawned more often: dungeon fern (freq bonus 4) The monster species that spawned more often: low priest (freq bonus 12) The monster species that spawned more often: snore patch (freq bonus 8) The monster species that spawned more often: aquatic bear (freq bonus 3) The monster species that spawned more often: absent warp fungus (freq bonus 3) The monster species that spawned more often: dark shoggoth (freq bonus 8) The monster species that spawned more often: wereboar (freq bonus 4) The monster species that spawned more often: cheep-cheep (freq bonus 4) The monster species that spawned more often: surly looking dwarf (freq bonus 12) The monster species that spawned more often: wood nymphomaniac (freq bonus 6) The monster species that spawned more often: Policeman Katcher (freq bonus 5) The monster species that spawned more often: Green Envy (freq bonus 3) The monster species that spawned more often: Wurie (freq bonus 18) The monster species that spawned more often: poison elemental (freq bonus 3) The monster species that spawned more often: giant brown dragonfly (freq bonus 3) The monster species that spawned more often: disguised soldier ant (freq bonus 7) The monster species that never randomly spawned: abyss piercer The monster species that never randomly spawned: omega metroid The monster species that never randomly spawned: Recerarak The monster species that never randomly spawned: cursing orb The monster species that never randomly spawned: deep draconian The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: Óêt:VžÌ•b0¤Aàòæé The monster species that never randomly spawned: quadruhorse The monster species that never randomly spawned: cabbalist The monster species that never randomly spawned: eek ant The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 30) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 26) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 35) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 31) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 14) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 16) Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having magical breathing (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Cars Your deity was Medium Deborah You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 68% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons guisarme (pruning hook) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor bog-standard helmet (resounding helmet) soundproof helmet (round helmet) Scrolls scroll of teleportation (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of identify (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of healing (NESRECA HROSCEV) scroll of mana (NOW YOU SEE IT) scroll of phase door (POKEMON GO KILLS PEOPLE) scroll of standard id (MEAD NI NAJAP) scroll of cure (6 TIME) Spellbooks spellbook of chemistry (spotted) Potions potion of gain energy (cornflower) potion of invisibility (yellow) Rings ring of cold resistance (chinese) ring of levitation (quartz) Wands wand of fire (diagonal) wand of probing (untouchable) Tools tallow candle (candle) skeleton key (key) Gems worthless piece of violet glass (violet) worthless piece of white glass (white) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Grand Master) (0 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...