Lorskel, neutral male droven Wild Talent ......... ......... ......... ..... ......... ......... ...¯.r... .AAAAAA*. .xxFw:da. .TTTTTTT. .$$$. .xaxZ.ZX. .@@@@@@@. .rrx@x::. .AAAAAA.. .FFrxxqG. .TTTTT.T. .$$$. .;;.ZZZa. .(..@@@.. .rrrxcr°. .AAAAAAA. .FFk$F°Z. .TTTTTTT. .$$$. .xVf;V;V. .@@@@@(@. .rrk°rk°. ......... ......... ......... .$$$. ......... ......... ......... .$$$. .$$.. ......... ......... ......... .$$$. ......... ......... ......... .TTTTTTT. ..}.}.}.. .@@@@@@@. .$.$. .lllllll. .ffYff.q. .iii&&ii. .TTTTTTT. .}F}.}F}. .@@@@@@@. .$$$. .$llllll. .fffYfff. .ii.iiii. .T.TTTTT. ..}F}.}.. .@@@@%@@. .$$$. .lllllll. .Y.Yfff.. .&iiii.i. ......... ......... ......... ..... ......... ......... ......... [Lorskel the Poschengband Noob] St9 Dx7 Co12 In7 Wi8 Ch11 WilDroMalNeu+J S10 Dlvl:1 $10 HP9(9) Pw15(15) AC-1 Xp1/0 Wt267/1150 T1 Latest messages Welcome to David's treasure zoo! Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy 10 gold pieces. The moon is waning tonight. Unknown command '^J'. (2x) # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 79% Musable item generation frequency was reduced by 34% Ring drop chance was reduced to 81% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 40% Concealing monsters were spawned underneath items 30% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: riding (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24836 Monster spawn increase reached its maximum at turn 52475 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 370335 The monster class that cannot be genocided was nemese The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: giant rat (freq bonus 3) The monster species that spawned more often: voracious kraken (freq bonus 4) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 6) The monster species that spawned more often: onanocter 3c (freq bonus 9) The monster species that spawned more often: shadow wyrm (freq bonus 18) The monster species that spawned more often: kappa mummy (freq bonus 4) The monster species that spawned more often: humanoid centaur (freq bonus 6) The monster species that spawned more often: stupid girl (freq bonus 4) The monster species that spawned more often: bone gasher (freq bonus 2) The monster species that spawned more often: desert warp patch (freq bonus 2) The monster species that spawned more often: gold beetle (freq bonus 3) The monster species that spawned more often: adventurer fungus (freq bonus 4) The monster species that spawned more often: brass beetle (freq bonus 6) The monster species that spawned more often: gang guy (freq bonus 2) The monster species that spawned more often: weregridbug (freq bonus 8) The monster species that spawned more often: arctic abyss (freq bonus 4) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 3) The monster species that spawned more often: chuunin (freq bonus 4) The monster species that spawned more often: journeyman light wall (freq bonus 8) The monster species that spawned more often: jumping fire eel (freq bonus 4) The monster species that never randomly spawned: petty battle girl The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: martian service robot The monster species that never randomly spawned: sloppy warp fungus The monster species that never randomly spawned: blinding monster The monster species that never randomly spawned: ninja fighter The monster species that never randomly spawned: dark jelly The monster species that never randomly spawned: wierdo horror The monster species that never randomly spawned: white mushroom patch The monster species that never randomly spawned: purple force patch The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 58) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 44) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 14) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 8) Next attribute increase check would have come at turn 713 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having stealth (0) You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You aggravated monsters You could fly You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Torr You could not have safely prayed (114) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor missing cloak (excrement cloak) shield of reflection (polished silver shield) high stilettos (wedge boots) iron shoes (hard shoes) Scrolls scroll of taming (NR 9) scroll of identify (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of mana (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of phase door (DDOS ATTACK) scroll of standard id (I AM THE BEST) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of drain life (charming) Potions potion of gain health (muddy) potion of blood (blood-red) Rings ring of increase accuracy (geode) ring of stealth (chinese) Wands wand of healing (mica) wand of speed monster (holly) Tools tin whistle (whistle) Japan-wax candle (candle) Gems worthless piece of teal glass (teal) worthless piece of green glass (green) worthless piece of yellow glass (yellow) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Skilled) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...