Lorskel, neutral male droven Wild Talent --------- |........ |.......| |.......- +@F.....| --------- [Lorskel the Poschengband Noob] St7 Dx7 Co5 In4 Wi7 Ch7 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC2 Xp1/0 Wt676/700 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (3x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 39% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 6% Ring drop chance was reduced to 76% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 89) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20951 Monster spawn increase reached its maximum at turn 50531 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 758100 The monster class that cannot be genocided was blob The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: petty statue gargoyle (freq bonus 8) The monster species that spawned more often: slime growth (freq bonus 2) The monster species that spawned more often: gray wolf (freq bonus 3) The monster species that spawned more often: sucker stalk (freq bonus 6) The monster species that spawned more often: harrowbark boo (freq bonus 3) The monster species that spawned more often: nexus force fungus (freq bonus 2) The monster species that spawned more often: grosbeak dark (freq bonus 4) The monster species that spawned more often: hidden rock troll (freq bonus 8) The monster species that spawned more often: blink mushroom (freq bonus 10) The monster species that spawned more often: kakuna (freq bonus 16) The monster species that spawned more often: prick rat (freq bonus 3) The monster species that spawned more often: ego-troll mummy (freq bonus 6) The monster species that spawned more often: gnomish mana wizard (freq bonus 6) The monster species that spawned more often: dire shark (freq bonus 3) The monster species that spawned more often: abominable (freq bonus 3) The monster species that spawned more often: selenite herder (freq bonus 6) The monster species that spawned more often: crazed goblin (freq bonus 6) The monster species that spawned more often: rainbow patch (freq bonus 3) The monster species that spawned more often: dimensional portal (freq bonus 8) The monster species that spawned more often: abra (freq bonus 10) The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: hellfire colossus The monster species that never randomly spawned: Lars the Schizophrenic The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: lightning-proof wall The monster species that never randomly spawned: dark wraith The monster species that never randomly spawned: bad vortex The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: superpete The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 18) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 13) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 57) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 74) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Next attribute increase check would have come at turn 508 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having regeneration (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Jeweler Jublgrais You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish ring mail (crude ring mail) Scrolls scroll of enchant armor (VO BIEN VOI MUOI CHAN UON) scroll of identify (ODIV) scroll of healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of mana (PURE VIRTUAL FUNCTION CALL) scroll of phase door (ETADPU CIMOC) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) Spellbooks spellbook of random speed (polished) Potions potion of see invisible (bright) potion of paralysis (cornflower) Rings ring of teleport control (agate) ring of gain intelligence (iron) Wands wand of magic missile (mercury) wand of polymorph (biblic) Tools leather saddle (saddle) Gems worthless piece of cyan glass (cyan) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...