Lorskel, neutral male droven Wild Talent -.-.-- |....| |....| |.F..| |..@.| ------ [Lorskel the Poschengband Noob] St14 Dx7 Co9 In8 Wi11 Ch7 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC4 Xp1/0 Wt1329/1250 T1 Brd Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Unknown command '^J'. (3x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: regeneration You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 19 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 249) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25428 Monster spawn increase reached its maximum at turn 64718 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 272716 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: absent warp patch (freq bonus 10) The monster species that spawned more often: grizzly bear (freq bonus 14) The monster species that spawned more often: paleolithic mummy (freq bonus 12) The monster species that spawned more often: vacuum sphere (freq bonus 18) The monster species that spawned more often: electro lich (freq bonus 4) The monster species that spawned more often: undead slayer (freq bonus 10) The monster species that spawned more often: giant gold ant (freq bonus 10) The monster species that spawned more often: trap warp patch (freq bonus 6) The monster species that spawned more often: howling spirit (freq bonus 3) The monster species that spawned more often: orange ant (freq bonus 20) The monster species that spawned more often: gazing eye (freq bonus 8) The monster species that spawned more often: indigo fungus (freq bonus 7) The monster species that spawned more often: Celine Jules (freq bonus 6) The monster species that spawned more often: Selinger (freq bonus 10) The monster species that spawned more often: pygmy warrior (freq bonus 4) The monster species that spawned more often: high warp fungus (freq bonus 8) The monster species that spawned more often: analgesic fungus (freq bonus 8) The monster species that spawned more often: hidden growth (freq bonus 6) The monster species that spawned more often: red growth (freq bonus 6) The monster species that spawned more often: black smasher (freq bonus 8) The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: master mimic The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: Greta The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: undead valkyrie The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: The Black Lady The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 87) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 88) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 11) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 12) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 5) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 46) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 508 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having regeneration (0) You were prevented from being a stoned chiller (0) You fumbled You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dwarvish spear (stout spear) orcish spear (crude spear) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor gauntlets of fumbling (clumsy gloves) Scrolls scroll of clouds (EDGE PROTECTION) scroll of demonology (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of healing (AMYBSOD DOES NOT KNOW C) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (RECOVER BY SMEEL) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) Spellbooks spellbook of polymorph (many-paged) Potions potion of dimness (coffee) potion of extra healing (fluorescent) Rings ring of free action (tar) ring of random effects (thallium) Wands wand of opening (chemical) wand of teleportation (stout) Tools chest (wooden container) Gems worthless piece of black glass (black) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...