Lorskel, neutral male droven Wild Talent -------------- |...........@| |..%....)....| |...<........| ------------|- ##,,,,,# #%,##%## #,## 1 #,# --.--- 1 #}.}.#11 #}.}#}}| |.}}#.# }| ------- -- [Lorskel the Camelot Explorer] St8 Dx13 Co16 In8 Wi7 Ch14 WilDroMalNeu+J S1071 Dlvl:2 $17 HP45(45) Pw55(55) AC-2 Xp5/246 Wt208/1500 T925 Latest messages What do you want to read? [klvwD-FHN or ?*] As you read the scroll, it disappears. You feel revitalized. You see here a lichen corpse {20}. You feel an unseen monster! The RNG turns into a random monster generator! The RNG picks up a lichen corpse {20}. There is a wall in the way! The RNG turns into an oddity! The RNG turns into a tap permamimic! You hear a door open. The RNG turns into a steel weevil! The RNG drops a lichen corpse {20}. The RNG turns into a rabbit! The RNG eats a spore lichen corpse {20}. The RNG eats a lichen corpse {20}. # Your wallet contains 17 gold pieces. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 16 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 180 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 74% Wand drop chance was reduced to 96% Potion drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: knife (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17696 Monster spawn increase reached its maximum at turn 86966 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 225360 The monster class that cannot be genocided was golem The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: aquatic quylthulg (freq bonus 40) The monster species that spawned more often: cackling spirit (freq bonus 10) The monster species that spawned more often: big bear (freq bonus 14) The monster species that spawned more often: charged bolt sentry (freq bonus 20) The monster species that spawned more often: killer tomato (freq bonus 36) The monster species that spawned more often: gnome mummy (freq bonus 5) The monster species that spawned more often: shaped fungus (freq bonus 14) The monster species that spawned more often: explodestool (freq bonus 10) The monster species that spawned more often: young golden dragon (freq bonus 16) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 6) The monster species that spawned more often: forest giant (freq bonus 40) The monster species that spawned more often: living tornado (freq bonus 16) The monster species that spawned more often: invisible stalk (freq bonus 7) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 6) The monster species that spawned more often: giant nut/mother (freq bonus 14) The monster species that spawned more often: wind growth (freq bonus 18) The monster species that spawned more often: two-headed giant (freq bonus 7) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 15) The monster species that spawned more often: violet spore (freq bonus 8) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 8) The monster species that never randomly spawned: Shield Archon The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: pit archer The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: Eddie The monster species that never randomly spawned: old runner The monster species that never randomly spawned: gunner The monster species that never randomly spawned: sexymate The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 4352 Strength training was 23 Dexterity training was 19 Wisdom training was 3 Constitution training was 13 You were sleep resistant You were magic-protected You were prevented from having drain resistance (0) You were prevented from having freezopathy (0) You were warned You had 526 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 42% 91% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) phase door 5 R Not Ready(1430) invoke deity 5 R Prepared(0) Discoveries Weapons elven broadsword (runed broadsword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helm of warning (frequent helmet) color cone (conical hat) dancing shoes (soft footwear) robe of magic resistance (pink robe) Scrolls scroll of identify (SECTUM SEMPRA) scroll of magic mapping (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (BLESSED GENOCIDE) scroll of phase door (STIFFEN BODY TO ADD POWER) scroll of standard id (CAO NI MA) scroll of cure (MAYBE S-WAVE BECAUSE HIT) Spellbooks spellbook of force bolt (gun-shaped) Potions potion of water (clear) potion of levitation (liquid) potion of blindness (sparkly) Rings ring of gain dexterity (rock solid) ring of invisibility (arc) Wands wand of polymorph (rubber) wand of magic missile (walnut) wand of enlightenment (orichalcum) Tools chest (wooden container) skeleton key (key) Gems worthless piece of violet glass (violet) garnet stone (red) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 30 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Basic) (1 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) martial arts [Basic] (max Expert) (38 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...