Lorskel, neutral male droven Wild Talent -------- |......+ |.@..$.| |.F....- -------- [Lorskel the Poschengband Noob] St7 Dx5 Co5 In5 Wi9 Ch6 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC2 Xp1/0 Wt499/700 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (3x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 51 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 51% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 89% Monster death drops spawned with only 90% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: devices (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48930 Monster spawn increase reached its maximum at turn 74113 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 533577 The monster class that cannot be genocided was worm The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: unholy corpse (freq bonus 3) The monster species that spawned more often: houndoom (freq bonus 6) The monster species that spawned more often: eldritch spore (freq bonus 12) The monster species that spawned more often: Lord Dagon (freq bonus 4) The monster species that spawned more often: pseudo ghost (freq bonus 5) The monster species that spawned more often: spriggan (freq bonus 2) The monster species that spawned more often: dream growth (freq bonus 2) The monster species that spawned more often: minotaur (freq bonus 4) The monster species that spawned more often: spore mushroom (freq bonus 3) The monster species that spawned more often: shotgun horror (freq bonus 16) The monster species that spawned more often: blood stone (freq bonus 3) The monster species that spawned more often: lesser black reaver (freq bonus 3) The monster species that spawned more often: silver slime (freq bonus 6) The monster species that spawned more often: nord (freq bonus 30) The monster species that spawned more often: silver stalk (freq bonus 2) The monster species that spawned more often: petty chill (freq bonus 7) The monster species that spawned more often: spark beast (freq bonus 4) The monster species that spawned more often: cheater (freq bonus 8) The monster species that spawned more often: death widow (freq bonus 6) The monster species that spawned more often: ocean naga (freq bonus 4) The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: icon of sin The monster species that never randomly spawned: turkey The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: doubled zombie The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: stalking magenta lichen The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: dhole The monster species that never randomly spawned: very old green dragon The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 5) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 17) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 21) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 27) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 8) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having petrification resistance (0) You were prevented from having double attacks (0) You fumbled You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (599) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor fumble boots (thigh boots) speed boots (rain boots) Scrolls scroll of proof armor (HITME) scroll of identify (YOU DONT STAND A CHANCE) scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of cure (BIG NOISE BY SHAKE WING MAYBE LOW SP) Spellbooks spellbook of dig (leather) Potions potion of oil (prickly ash) potion of full healing (greenish-blue) potion of healing (orange tea) Rings ring of shock resistance (marble) ring of increase accuracy (tortoise shell) Wands wand of extra healing (titanium) wand of magic missile (elasthan) Tools oil lamp (lamp) Gems flint stone (gray) sodalith stone (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...