Lorskel, neutral male droven Wild Talent --------------------------- |.........................- |.........................| |.........................+ |..........o@.............| - ----------------- ------- [Lorskel the Poschengband Noob] St7 Dx6 Co10 In9 Wi10 Ch6 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-17 Xp1/0 Wt256/950 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 74% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 71% Ring drop chance was reduced to 66% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42410 Monster spawn increase reached its maximum at turn 91208 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 210132 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: dog or other canine (freq bonus 22) The monster species that spawned more often: violent beauty (freq bonus 24) The monster species that spawned more often: yellow naga (freq bonus 100) The monster species that spawned more often: yellow force fungus (freq bonus 108) The monster species that spawned more often: teal patch (freq bonus 96) The monster species that spawned more often: thorn thresher (freq bonus 23) The monster species that spawned more often: storm naga hatchling (freq bonus 25) The monster species that spawned more often: Ann Kathrin (freq bonus 48) The monster species that spawned more often: orange starlit sky (freq bonus 26) The monster species that spawned more often: nibelung (freq bonus 50) The monster species that spawned more often: completely bad monster (freq bonus 192) The monster species that spawned more often: slime force fungus (freq bonus 48) The monster species that spawned more often: mirror bat (freq bonus 24) The monster species that spawned more often: dungeon ghoul (freq bonus 48) The monster species that spawned more often: broken light (freq bonus 27) The monster species that spawned more often: Pete (freq bonus 24) The monster species that spawned more often: pink beetle (freq bonus 54) The monster species that spawned more often: endlessly long roper (freq bonus 24) The monster species that spawned more often: brown warp patch (freq bonus 31) The monster species that spawned more often: Gerion (freq bonus 50) The monster species that spawned more often: hobbit brigand thief (freq bonus 52) The monster species that never randomly spawned: quaakboep The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: hallucination image The monster species that never randomly spawned: Patricia The monster species that never randomly spawned: sparkling colony The monster species that never randomly spawned: void warp fungus The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: error The monster species that never randomly spawned: dementor troll The monster species that never randomly spawned: killer chicken The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 27) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 13) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 17) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 67) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 12) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 16) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 10) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 1) Next attribute increase check would have come at turn 997 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were poison resistant You were acid resistant You had the following problem: Your free hand was less likely to be free. (0) You were prevented from having clairvoyance (0) You were prevented from having a sight bonus (0) Your chance to block was 30% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nayru, Farore and Din Your deity was Farore You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - water bolt 1 elemental 65% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish spear (crude spear) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor lab coat (white coat) ice shield (dark blue shield) iron shoes (hard shoes) unwieldy gloves (shitty gloves) Scrolls scroll of scare monster (POKE MONGO) scroll of enchant weapon (BU MISH MISH EMAS) scroll of healing (REGNAD) scroll of mana (HOW CONVENIENT) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (COPAC DE INUNDATII) Spellbooks spellbook of water bolt (transforming) Potions potion of clairvoyance (St.John's Wort) potion of full healing (greasy) Rings ring of gain intelligence (mages guild) ring of searching (wooden) Wands wand of bugging (platonic) wand of slow monster (double-headed) Tools skeleton key (key) Gems worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...