Lorskel, neutral male droven Wild Talent --------+----- |...$........| |........:...+ |.......@....| -------------- [Lorskel the Poschengband Noob] St14 Dx9 Co10 In13 Wi10 Ch10 WilDroMalNeu+J S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-10 Xp1/0 Wt1664/1300 T1 Brd Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Unknown command '^J'. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: flying You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 211 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 82% Musable item generation frequency was reduced by 9% Ring drop chance was reduced to 76% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 64% Monster death drops spawned with only 91% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lightsaber (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66933 Monster spawn increase reached its maximum at turn 82702 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 212097 The monster class that cannot be genocided was rodent The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: fear enemy (freq bonus 6) The monster species that spawned more often: Lynkhab (freq bonus 7) The monster species that spawned more often: darth dragon (freq bonus 7) The monster species that spawned more often: petty bearded devil (freq bonus 6) The monster species that spawned more often: psycho guard (freq bonus 9) The monster species that spawned more often: pupil (freq bonus 6) The monster species that spawned more often: decayed colony (freq bonus 14) The monster species that spawned more often: dream force patch (freq bonus 20) The monster species that spawned more often: Ruea's sneaker (freq bonus 6) The monster species that spawned more often: umber hulk (freq bonus 20) The monster species that spawned more often: giant blue mouse (freq bonus 11) The monster species that spawned more often: slow mushroom (freq bonus 6) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 7) The monster species that spawned more often: yukionna (freq bonus 5) The monster species that spawned more often: elder gazer (freq bonus 10) The monster species that spawned more often: epidote force fungus (freq bonus 6) The monster species that spawned more often: battering giant (freq bonus 6) The monster species that spawned more often: dveikus sephirah (freq bonus 12) The monster species that spawned more often: mimic lich (freq bonus 18) The monster species that spawned more often: porter rock mole (freq bonus 5) The monster species that never randomly spawned: leopard frog The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: disenchanter eye The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: munchkin The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: RÁÉ” í¾Éç~au ŒÕZñ§£¥ The monster species that never randomly spawned: ultramarine warp patch The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: eldritch force patch The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 84) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 37) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 29) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having flying (0) You were prevented from having burnopathy (0) Your chance to block was 33% You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Aeon and Unkulunkulu Your deity was Aeon You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 75% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons ya (bamboo arrow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor elven shield (blue and green shield) cloak of displacement (wishful cloak) Scrolls scroll of remove curse (IAZNAB) scroll of magic mapping (INS CUBITOR) scroll of healing (LETS FAIL AND ROLL) scroll of mana (SUKI TOKIMEKI TO KISS) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of cure (HAKUNA MATATA) Spellbooks spellbook of rumor (complete) Potions potion of water (clear) potion of full healing (emerald) Rings ring of cold resistance (scarab) ring of adornment (mithril) Wands wand of magic missile (fake) wand of speed monster (heavy metal) Tools wax candle (candle) Gems worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...