Lorskel, neutral male ironman Wild Talent --------------.- ..........$.`B.| |............@.| +..............| |..............| ---------------- [Lorskel the Poschengband Noob] St9 Dx11 Co12 In13 Wi8 Ch10 WilIroMalNeu S0 Dlvl:1 $0 HP12(12) Pw9(9) AC2 Xp1/0 Wt1028/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # (3x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: acid resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 81% Musable item generation frequency was reduced by 34% Ring drop chance was reduced to 38% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: occult spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77370 Monster spawn increase reached its maximum at turn 120180 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 113040 The monster class that cannot be genocided was rodent The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: guts golem (freq bonus 2) The monster species that spawned more often: lizard-eel (freq bonus 10) The monster species that spawned more often: legged tuna (freq bonus 10) The monster species that spawned more often: warty fungus (freq bonus 8) The monster species that spawned more often: purple crocodile (freq bonus 5) The monster species that spawned more often: Sabrain (freq bonus 6) The monster species that spawned more often: minor mind flayer (freq bonus 12) The monster species that spawned more often: panda (freq bonus 4) The monster species that spawned more often: cantor (freq bonus 5) The monster species that spawned more often: gangrenous wyrm (freq bonus 6) The monster species that spawned more often: large giant (freq bonus 6) The monster species that spawned more often: slow fungus (freq bonus 12) The monster species that spawned more often: Rosy's leather pump (freq bonus 8) The monster species that spawned more often: undead convict (freq bonus 6) The monster species that spawned more often: phaser force fungus (freq bonus 5) The monster species that spawned more often: druid (freq bonus 6) The monster species that spawned more often: illusion weaver (freq bonus 16) The monster species that spawned more often: large scroll trove (freq bonus 10) The monster species that spawned more often: naiad (freq bonus 6) The monster species that spawned more often: six of hearts (freq bonus 8) The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: dweller on the threshold The monster species that never randomly spawned: metallic black centipede The monster species that never randomly spawned: ascomoid The monster species that never randomly spawned: pack cat The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: disenchanter ooze The monster species that never randomly spawned: hammer swinger The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 21) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 3) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 2) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 15) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 1) Next attribute increase check would have come at turn 1848 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Elronnd, Dion Nicolaas and marvin Your deity was Dion Nicolaas You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons halberd (angled poleaxe) moon axe (large silver axe) dwarvish mattock (broad pick) elven spear (runed spear) Armor iron shoes (hard shoes) kicking boots (orange boots) leather gloves (odd pair of gloves) Scrolls scroll of gold detection (DUCTUM ADIS) scroll of fire (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of healing (ELBIB YLOH) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of standard id (NOA AND HIS WEIRD CAT FETISH) scroll of cure (DOGO FUTSF) Spellbooks spellbook of induce vomiting (adamantium) Potions potion of object detection (orange tea) potion of speed (silver) Rings ring of stealth (alexandrite) ring of teleportation (mesoleather) Wands wand of draining (gnarled) wand of opening (jeweled) Tools large box (wooden box) Gems worthless piece of violet glass (violet) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) healing spells [Unskilled] (max Wizard) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...