Lorskel, neutral male ironman Wild Talent ---- |.. |.. |.. |. 1 |.1 . #,# ---E- |...| |..<| |.E.| |@F.. |.E.| ----- [Lorskel the Poschengband Noob] St13 Dx10 Co10 In10 Wi11 Ch7 WilIroMalNeu S61 Dlvl:2 $1 HP-2(12) Pw16(25) AC1 Xp1/0 Wt234/1250 T174 Latest messages What do you want to use or apply? [cm-owx or ?*] Where do you want to hit? (For instructions type a ?) The guisarme misses the emu. You begin bashing monsters with your guisarme. You hit the sylphie. Your banded mail deflects the sylphie's attack. The sylphie touches you! [-1 -> 11] [-1 -> 10] You hit the sylphie. The sylphie hits you! [-6 -> 4] The sylphie misses. What do you want to use or apply? [cm-owx or ?*] Where do you want to hit? (For instructions type a ?) Too close! The sylphie hits you! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: hallu party You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 73% Wand drop chance was reduced to 44% Potion drop chance was reduced to 78% Monster death drops spawned with only 90% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: high heels (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19777 Monster spawn increase reached its maximum at turn 34936 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 534354 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: (null) (freq bonus 5) The monster species that spawned more often: Yennoghu (freq bonus 9) The monster species that spawned more often: Denwy (freq bonus 12) The monster species that spawned more often: moved shaman (freq bonus 7) The monster species that spawned more often: undead stand user (freq bonus 18) The monster species that spawned more often: stone fungus (freq bonus 6) The monster species that spawned more often: Lisa (freq bonus 7) The monster species that spawned more often: funnel net spider (freq bonus 8) The monster species that spawned more often: gyarados (freq bonus 9) The monster species that spawned more often: null growth (freq bonus 60) The monster species that spawned more often: spore force fungus (freq bonus 32) The monster species that spawned more often: Teddy Ruxpin (freq bonus 7) The monster species that spawned more often: Telpan (freq bonus 8) The monster species that spawned more often: warped shaman (freq bonus 14) The monster species that spawned more often: blue-red force patch (freq bonus 7) The monster species that spawned more often: theme deer (freq bonus 16) The monster species that spawned more often: potion permamimic (freq bonus 14) The monster species that spawned more often: dim mold (freq bonus 7) The monster species that spawned more often: forest centaur (freq bonus 12) The monster species that spawned more often: giant brass ant (freq bonus 12) The monster species that spawned more often: cold corpse (freq bonus 8) The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: light hound The monster species that never randomly spawned: rocking-horse-fly The monster species that never randomly spawned: blargg The monster species that never randomly spawned: binah sephirah The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: petty nightwing The monster species that never randomly spawned: real chaos hound The monster species that never randomly spawned: The Babbage Analytical Engine The monster species that never randomly spawned: marauder The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 16) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 19) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 13) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 2) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 7) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 12) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 11 You were prevented from hallu partying (0) You were prevented from having corrosivity (0) You were warned You had 1481 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun You could not have safely prayed (1510) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 399% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons shuriken (throwing star) guisarme (pruning hook) Scrolls scroll of taming (THE RESULT IS THE FRUIT) scroll of charging (GEHMA DOENER) scroll of healing (FULL HEALTHHY HALF DAMAGE) scroll of mana (EDEVESH HANAGASH) scroll of phase door (LIFE RESTORATION) scroll of standard id (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of cure (9H) Spellbooks spellbook of magic mapping (copied) Potions potion of oil (concocted) potion of levitation (anise seed) potion of Pan Galactic Gargle Blaster (orange) potion of gain energy (vermillion) Rings ring of teleportation (carnelian) ring of warning (finger-jamming) Wands wand of debugging (shaped) wand of healing (rosewood) Tools oil lamp (lamp) magic whistle (whistle) Gems worthless piece of green glass (green) worthless piece of yellow glass (yellow) worthless piece of violet glass (violet) obsidian stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Skilled) (2 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...