Lorskel, neutral male ironman Wild Talent ---------- |....<...| |........| |........| |........| |......... |........| ------.-.- #,@,,,# #a##### %. |.%.% |%... |..%(. |....% ------- [Lorskel the Camelot Explorer] St13 Dx14 Co7 In6 Wi11 Ch15 WilIroMalNeu S765 Dlvl:3 $57 HP0(36) Pw41(41) AC1 Xp4/101 Wt227/1250 T583 Latest messages [-5 -> 25] The queen bee stings you! The queen bee's sting was poisoned! [-6 -> 19] [-5 -> 14] Your banded mail deflects the queen bee's attack. You feel a certain tension. You miss the queen bee. You hear some noises. Your banded mail blocks the queen bee's attack. The queen bee misses. You miss the queen bee. The queen bee stings you! [-2 -> 12] The queen bee stings you! [-7 -> 5] Warning: HP low! You miss the queen bee. The queen bee stings you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: magic resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 88% Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: occult spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13325 Monster spawn increase reached its maximum at turn 52921 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 254044 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: umber hulk (freq bonus 9) The monster species that spawned more often: sleeper vortex (freq bonus 14) The monster species that spawned more often: water giant (freq bonus 24) The monster species that spawned more often: slime elemental (freq bonus 14) The monster species that spawned more often: plasma vortex (freq bonus 10) The monster species that spawned more often: inertia force fungus (freq bonus 22) The monster species that spawned more often: chaffinch (freq bonus 22) The monster species that spawned more often: gray yeek (freq bonus 44) The monster species that spawned more often: bearded math teacher (freq bonus 22) The monster species that spawned more often: hallucination image (freq bonus 24) The monster species that spawned more often: farting woman (freq bonus 14) The monster species that spawned more often: Colonel B. Astard (freq bonus 13) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 11) The monster species that spawned more often: stygian harlot (freq bonus 40) The monster species that spawned more often: petro warp fungus (freq bonus 11) The monster species that spawned more often: water warp patch (freq bonus 12) The monster species that spawned more often: sickness trove (freq bonus 12) The monster species that spawned more often: elven smoker (freq bonus 20) The monster species that spawned more often: surya deva (freq bonus 11) The monster species that spawned more often: dragonball kid (freq bonus 11) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 72) The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: ogre captain The monster species that never randomly spawned: celestial summoner The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: blink force fungus The monster species that never randomly spawned: gnome champion The monster species that never randomly spawned: Queen of Stars The monster species that never randomly spawned: emperor twen The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 30) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 18) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 14) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 92) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 5) Next attribute increase check would have come at turn 1153 Strength training was 13 Dexterity training was 13 Wisdom training was 4 Constitution training was 31 You were prevented from having magic resistance (0) You were prevented from having peacevision (0) You had 1253 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 60% 95% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor cloak of magic resistance (pink cloak) Scrolls scroll of fire (CAO NI MA) scroll of remove curse (BFG 9000 OH YEAH) scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (INTRUDER ALERT) scroll of cure (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) Spellbooks spellbook of jumping (adamantium) Potions potion of oil (white) potion of clairvoyance (blueberry) potion of extra healing (brilliant blue) potion called acid (polka-dot) potion of blindness (thyme) Rings ring of aggravate monster (multi-hued) ring of gain wisdom (brass) Wands wand of opening (elasthan) wand of darkness (erroneous) Tools sack (bag) magic lamp (lamp) oil lamp (lamp) Gems worthless piece of blue glass (blue) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills polymorphing [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Expert) (18 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...