Lorskel, neutral male ironman Wild Talent - -.---+- |..F@...| ........| |.......| --------- [Lorskel the Poschengband Noob] St12 Dx4 Co11 In8 Wi10 Ch9 WilIroMalNeu S0 Dlvl:1 $0 HP12(12) Pw9(9) AC5 Xp1/0 Wt674/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: detect monsters You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: general combat (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38050 Monster spawn increase reached its maximum at turn 85301 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 243376 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: pony (freq bonus 3) The monster species that spawned more often: greedy nymph (freq bonus 4) The monster species that spawned more often: watchwork automaton (freq bonus 12) The monster species that spawned more often: lava troll (freq bonus 8) The monster species that spawned more often: drow mummy (freq bonus 6) The monster species that spawned more often: three of hearts (freq bonus 8) The monster species that spawned more often: dungeon lord (freq bonus 4) The monster species that spawned more often: unseen potato (freq bonus 3) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 5) The monster species that spawned more often: mean chthonian (freq bonus 16) The monster species that spawned more often: middle ufo part (freq bonus 8) The monster species that spawned more often: merrow (freq bonus 6) The monster species that spawned more often: beige mold (freq bonus 20) The monster species that spawned more often: snore patch (freq bonus 3) The monster species that spawned more often: corpulent dog (freq bonus 6) The monster species that spawned more often: giant wolf tick (freq bonus 2) The monster species that spawned more often: green jelly (freq bonus 5) The monster species that spawned more often: salamander (freq bonus 6) The monster species that spawned more often: large dog (freq bonus 9) The monster species that spawned more often: undead dragon (freq bonus 20) The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: sea serpent The monster species that never randomly spawned: indigo growth The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: squealer The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: aether vortex The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 15) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 207) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 8) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 2255 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios You could not have safely prayed (382) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) javelin (throwing spear) Armor bestest cloak (void cloak) Scrolls scroll of gold detection (OH CAPTAIN MY CAPTAIN) scroll of teleportation (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) Spellbooks spellbook of extra healing (wounded) Potions potion of full healing (violet) potion of urine (red) Rings ring of slow digestion (turquoise) ring of sustain ability (tar) Wands wand of undead turning (bent) wand of speed monster (octogonal) Tools skeleton key (key) oilskin sack (bag) Gems worthless piece of violet glass (violet) morion stone (black) worthless piece of black glass (black) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...