Lorskel, neutral male asgardish Wild Talent - ----.- ---- |....@d.....# ..........$r| |...........| ------------- [Lorskel the Poschengband Noob] St7 Dx12 Co9 In7 Wi12 Ch11 WilAsgMalNeu S0 Dlvl:1 $0 HP12(12) Pw12(12) AC-2 Xp1/0 Wt419/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You feel yourself speed up. The moon is waning tonight. Unknown command '^J'. (3x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 77% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: javelin (turn 229) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19499 Monster spawn increase reached its maximum at turn 32186 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 897364 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: falling ball dragon (freq bonus 3) The monster species that spawned more often: farting king (freq bonus 14) The monster species that spawned more often: weirdo driver (freq bonus 24) The monster species that spawned more often: scimitarfish (freq bonus 5) The monster species that spawned more often: super marion (freq bonus 4) The monster species that spawned more often: Natascha's plateau boot (freq bonus 6) The monster species that spawned more often: amok running yardie (freq bonus 8) The monster species that spawned more often: undead undertaker (freq bonus 8) The monster species that spawned more often: fire bird (freq bonus 3) The monster species that spawned more often: persian girl (freq bonus 3) The monster species that spawned more often: brown draconian (freq bonus 3) The monster species that spawned more often: Scotland Yard special agent (freq bonus 5) The monster species that spawned more often: athena basher (freq bonus 8) The monster species that spawned more often: eloi (freq bonus 12) The monster species that spawned more often: corrosive wall (freq bonus 5) The monster species that spawned more often: goat of Mendes (freq bonus 7) The monster species that spawned more often: sportal wombat (freq bonus 4) The monster species that spawned more often: tree mold (freq bonus 3) The monster species that spawned more often: Alexia's soft sneaker (freq bonus 6) The monster species that spawned more often: eggman (freq bonus 6) The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: lovely girl The monster species that never randomly spawned: mantine The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: Mister be silent kert The monster species that never randomly spawned: blue-red colony The monster species that never randomly spawned: big flying baby The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: walking cadaver The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 12) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 13) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 38) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 7) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 2) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 6) Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Hersifon and Jylla Your deity was Hersifon You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - sterilize 7 elemental 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Armor robe of nastiness (blue robe) speed boots (living boots) orcish ring mail (crude ring mail) Scrolls scroll of remove curse (01DOTE) scroll of lava (DEATH TO CLEANERS) scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (THRU THE FLOOR) scroll of phase door (DNETHACK TRASHED THE SAMURAI ROLE) scroll of standard id (GEHMA DOENER) scroll of cure (CRAPPITY CRAP) Spellbooks spellbook of sterilize (ethereal) Potions potion of healing (nanika) potion of object detection (pink) Rings ring of aggravate monster (signet) ring of invisibility (arc) Wands wand of speed monster (metal) wand of enlightenment (multicolor) Tools mirror (looking glass) Gems worthless piece of green glass (green) rhodochrosite stone (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...