Lorskel, neutral male ironman Wild Talent --------- |ffYfffY| |qqfY@qq| .Yffffff| --------- [Lorskel the Poschengband Noob] St11 Dx9 Co11 In8 Wi6 Ch8 WilIroMalNeu S0 Dlvl:1 $0 HP12(12) Pw9(9) AC3 Xp1/0 Wt2200/1200 T1 Ssd Latest messages Use hybrid races? [yn] (n) You enter a smelly zoo! Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You rebalance your load. Movement is difficult. Unknown command '^J'. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 86% Musable item generation frequency was reduced by 41% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: searching (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10027 Monster spawn increase reached its maximum at turn 20153 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 892788 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: also matte (freq bonus 5) The monster species that spawned more often: skeletal spider (freq bonus 10) The monster species that spawned more often: Autogorgon (freq bonus 6) The monster species that spawned more often: gnome uberwarrior (freq bonus 6) The monster species that spawned more often: giant violet dragonfly (freq bonus 8) The monster species that spawned more often: steel zombie (freq bonus 4) The monster species that spawned more often: Countess Bathory (freq bonus 4) The monster species that spawned more often: threshold colony (freq bonus 5) The monster species that spawned more often: conjured predator (freq bonus 3) The monster species that spawned more often: fractal eye (freq bonus 25) The monster species that spawned more often: escalator (freq bonus 8) The monster species that spawned more often: flying lemure (freq bonus 10) The monster species that spawned more often: dream turret (freq bonus 5) The monster species that spawned more often: Marenka (freq bonus 8) The monster species that spawned more often: eight of hearts (freq bonus 8) The monster species that spawned more often: The Invisible Man (freq bonus 7) The monster species that spawned more often: shimmering stalk (freq bonus 6) The monster species that spawned more often: volt spore (freq bonus 8) The monster species that spawned more often: yakuza member (freq bonus 12) The monster species that spawned more often: petro force fungus (freq bonus 16) The monster species that never randomly spawned: cancel vortex The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: lightning paraelemental The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: Gill Bates The monster species that never randomly spawned: metal black The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: huge bat The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: beige mold The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 14) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 35) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 31) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 82) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 18) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Next attribute increase check would have come at turn 755 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having curse resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Little Mac, Mister Sandman and Mike Tyson Your deity was Mister Sandman You could not have safely prayed (1571) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dwarvish spear (stout spear) Scrolls scroll of remove curse (YOU STEPPED INTO A HEAP OF SHIT) scroll of blank paper (unlabeled) scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (DUAM XNAHT) scroll of cure (SEE YA CUNT) Spellbooks spellbook of lightning (impregnated) Potions potion of polymorph (cranberry) potion of heroism (cyan) Rings ring of protection (silk) ring of adornment (coral) Wands wand of trap disarming (birch) wand of locking (elasthan) Tools chest (wooden container) crystal ball (glass orb) Gems peridot (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...