Lorskel, neutral male ironman Wild Talent --------- |....@x.- |..[....| +.......| --------- [Lorskel the Poschengband Noob] St12 Dx12 Co8 In10 Wi14 Ch6 WilIroMalNeu S3 Dlvl:1 $3 HP12(12) Pw9(9) AC-2 Xp1/0 Wt292/3100 T1 Lev Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You start to float in the air! The moon is waning tonight. Unknown command '^J'. (2x) cloak of stat lock - This is a piece of armor. Color: bright cyan. Material: arcanium. Appearance: tower cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak prevents your stats from changing. It is usually generated cursed and provides medium magic cancellation. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: speed You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 87% chance Musable item generation frequency was reduced by 17% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 39) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44990 Monster spawn increase reached its maximum at turn 91570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 738480 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: iron lich (freq bonus 22) The monster species that spawned more often: pustulent warp fungus (freq bonus 14) The monster species that spawned more often: invisible growth (freq bonus 13) The monster species that spawned more often: immobile spore (freq bonus 18) The monster species that spawned more often: frightening creep (freq bonus 16) The monster species that spawned more often: threshold spore (freq bonus 16) The monster species that spawned more often: stone warp patch (freq bonus 10) The monster species that spawned more often: Dire Era (freq bonus 12) The monster species that spawned more often: trainer of which there is only one (freq bonus 6) The monster species that spawned more often: nasty warp patch (freq bonus 12) The monster species that spawned more often: very strong turret (freq bonus 5) The monster species that spawned more often: type of ice block (freq bonus 6) The monster species that spawned more often: lamia (freq bonus 7) The monster species that spawned more often: klieau manticore (freq bonus 14) The monster species that spawned more often: griffin rogue (freq bonus 16) The monster species that spawned more often: The Invisible Man (freq bonus 14) The monster species that spawned more often: Mister Who (freq bonus 6) The monster species that spawned more often: recluse spider (freq bonus 20) The monster species that spawned more often: petty volcanic cattle (freq bonus 12) The monster species that spawned more often: quantum mushroom (freq bonus 6) The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: petty giant beetle The monster species that never randomly spawned: cultist The monster species that never randomly spawned: spearow The monster species that never randomly spawned: evasive hill giant The monster species that never randomly spawned: mysterious 2 The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: Crabbius The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 3) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 3) Next attribute increase check would have come at turn 774 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were levitating (0) You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fedhas, Elyvilon and Dithmenos Your deity was Elyvilon You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) Armor levitation boots (stroking boots) low boots (walking shoes) cloak of stat lock (tower cloak) Scrolls scroll of destroy armor (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of food detection (ELAM EBOW) scroll of healing (NONO STENTUM) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (EIRIS SAZUN IDISI) scroll of standard id (MAND PENDING MAGIC SPELL) scroll of cure (MIS DES SBIL DE BRUNSEZEN) Spellbooks spellbook of identify (spiral-bound) Potions potion of oil (golden) potion of paralysis (forget-me-not) Rings ring of increase damage (drained) ring of teleportation (amethyst) Wands wand of nothing (persimmon wood) wand of remove curse (iridium) Tools wax candle (candle) leather saddle (saddle) Gems worthless piece of white glass (white) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...