Lorskel, neutral male ironman Wild Talent ### ---.-.----.---- #U@+ ..............+,,UUUD |......)......|,,,# -- .......%%.`....,?# # |........%..UU.## -.-.-----..U... [Lorskel the Poschengband Noob] St9 Dx11 Co9 In10 Wi9 Ch14 WilIroMalNeu S4 Dlvl:1 $0 HP-2(12) Pw9(9) AC-6 Xp1/1 Wt154/1000 T17 Cnf Latest messages You hear crashing rock. Unknown command '^J'. (3x) You hit the lesser umber hulk. You hear crashing rock. Your leather armor blocks the umber pony's attack. Your cloak of magic resistance deflects the umber pony's attack. You hear crashing rock. Your leather armor blocks the umber pony's attack. The umber pony bites you! [-1 -> 4] Unknown command '^J'. (2x) You miss the lesser umber hulk. The lesser umber hulk reads a scroll of healing {1}! The lesser umber hulk looks better. The lesser umber hulk claws you! [-1 -> 3] The lesser umber hulk just misses! The umber pony kicks you! The umber pony's kick painfully slams into your nuts! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: double attacks You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 227 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 94% Potion drop chance was reduced to 81% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 9) You had blown your chance of training the petkeeping skill Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31750 Monster spawn increase reached its maximum at turn 41800 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 735280 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: undead undertaker (freq bonus 5) The monster species that spawned more often: deceiving warp patch (freq bonus 8) The monster species that spawned more often: leprechaun wizard (freq bonus 9) The monster species that spawned more often: mirror force fungus (freq bonus 36) The monster species that spawned more often: tyrannosaurus (freq bonus 12) The monster species that spawned more often: automatic turret (freq bonus 6) The monster species that spawned more often: Judge Death (freq bonus 14) The monster species that spawned more often: ace of hearts (freq bonus 6) The monster species that spawned more often: giant dog (freq bonus 5) The monster species that spawned more often: hungry warp patch (freq bonus 5) The monster species that spawned more often: giant tree rat (freq bonus 5) The monster species that spawned more often: gore patch (freq bonus 33) The monster species that spawned more often: small kappa (freq bonus 12) The monster species that spawned more often: megademon (freq bonus 7) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 6) The monster species that spawned more often: Warder Kaptain (freq bonus 16) The monster species that spawned more often: human (freq bonus 24) The monster species that spawned more often: viper (freq bonus 6) The monster species that spawned more often: roadblock fungus (freq bonus 5) The monster species that spawned more often: wood bear cub (freq bonus 18) The monster species that never randomly spawned: white balrog The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: metal slime The monster species that never randomly spawned: bastard The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: guardian o' the forest The monster species that never randomly spawned: lillend The monster species that never randomly spawned: centipede The monster species that never randomly spawned: Jennifer The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 58) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 9) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 34) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 85) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 5) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 9) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 36) Next attribute increase check would have come at turn 1392 Strength training was 7 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were magic-protected You were confused (92) You were prevented from having jumping (0) You were prevented from having double attacks (0) You had 1474 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Irina, Max and Anton Your deity was Max You could not have safely prayed (565) You are dead Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Reloading(703) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven arrow (black runed arrow) Armor combat stilettos (heeled boots) cloak of magic resistance (chilling cloak) helm of brilliance (radiant helmet) lab coat (white coat) Scrolls scroll of scare monster (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of enchant armor (ATTACK BY THROW A GOLD COIN) scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (QUARACTAR) scroll of phase door (MORPH BALL) scroll of standard id (HAKUNA MATATA) scroll of cure (VARFOR PRATAR DU SA OM MIN FLICKVAN) Spellbooks spellbook of teleport away (raw) Potions potion of gain energy (plaid) potion of speed (incandescent) Rings ring of aggravate monster (lapis lazuli) ring of conflict (clay) Wands wand of healing (triclinic) wand of probing (important) Tools ice box (cooling box) Gems worthless piece of white glass (white) worthless piece of violet glass (violet) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Master) (3 of 20) broadsword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...