Lorskel, neutral male ironman Wild Talent ,,, ),### #,,,,# - ----------.--------- |....................| |....................| |............<.......| |....................| ---------------------- [Lorskel the Poschengband Noob] St11 Dx12 Co12 In6 Wi6 Ch10 WilIroMalNeu S174 Dlvl:2 $34 HP-4(24) Pw18(18) AC-7 Xp2/20 Wt842/1300 T296 Latest messages There's some graffiti on the ground here. Use "r." to read it. You see here a crude dagger {4}. You hear a flinging sound. It misses. Your dunce cap blocks its attack. You hear some noises in the distance. You kill it! Welcome to experience level 2. Got cold resistance! 1 gold piece. You hear a jackal reading a scroll labeled KRUIEMEDISYNE {1}. Walls and obstacles shoot up from the ground! 9 gold pieces. You hear a flinging sound. You are hit by a bullet! [-14 -> 10] You deflect a bullet with your armor. You are hit by a bullet! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 62% Musable item generation frequency was reduced by 50% Ring drop chance was reduced to 76% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shield (turn 100) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22430 Monster spawn increase reached its maximum at turn 40487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 79170 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: noxious fume (freq bonus 20) The monster species that spawned more often: electric rat (freq bonus 20) The monster species that spawned more often: green koopa (freq bonus 4) The monster species that spawned more often: elementalist (freq bonus 4) The monster species that spawned more often: crimson mold (freq bonus 12) The monster species that spawned more often: Genjuro (freq bonus 6) The monster species that spawned more often: cyan force patch (freq bonus 6) The monster species that spawned more often: venomeon (freq bonus 6) The monster species that spawned more often: arcane horse (freq bonus 4) The monster species that spawned more often: fake colony (freq bonus 11) The monster species that spawned more often: spark beast (freq bonus 4) The monster species that spawned more often: chokhmah sephirah (freq bonus 7) The monster species that spawned more often: cyan colony (freq bonus 12) The monster species that spawned more often: venomous potato (freq bonus 3) The monster species that spawned more often: crimson warp fungus (freq bonus 4) The monster species that spawned more often: energy growth (freq bonus 2) The monster species that spawned more often: fierce kalidah (freq bonus 16) The monster species that spawned more often: roman warlord (freq bonus 6) The monster species that spawned more often: two of hearts (freq bonus 10) The monster species that spawned more often: sepia mushroom (freq bonus 3) The monster species that never randomly spawned: large potion trove The monster species that never randomly spawned: lost maia The monster species that never randomly spawned: inedible slime mold The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: marihuana wolf The monster species that never randomly spawned: psychic mushroom The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: snore patch The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: brown centipede The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 20) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 66) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 14) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 102) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 12) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 10) Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 1 Wisdom training was 10 Constitution training was 11 You were cold resistant You were in a ghost world (0) You were prevented from having shock resistance (0) You were prevented from having burnopathy (0) You had 1256 points of nutrition remaining You were invisible You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) spetum (forked polearm) Armor dunce cap (conical hat) cloak of invisibility (ornamental cope) gauntlets of dexterity (slippery gloves) low boots (walking shoes) Scrolls scroll of scare monster (AM PO COLVATIO) scroll of charging (DDOS ATTACK) scroll of healing (NO FAIL ATTACKING BY SUMMER) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (ELF CHANGE FORME BY STUNT) scroll of lockout (KRUIEMEDISYNE) Spellbooks spellbook of blank paper (plain) Potions potion of full healing (ochre) potion of see invisible (anise seed) potion of paralysis (warping) Rings ring of free action (iridium) ring of shock resistance (compost) Wands wand of speed monster (vertical) wand of polymorph (vajra) Tools tallow candle (candle) chest (wooden container) Gems ghostly stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...