Lorskel, neutral male asgardish Wild Talent |d. |@. |¯. [Lorskel the Poschengband Noob] St9 Dx9 Co11 In11 Wi11 Ch8 WilAsgMalNeu S0 Dlvl:1 $0 HP12(12) Pw12(12) AC0 Xp1/0 Wt605/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 36 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 73% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23351 Monster spawn increase reached its maximum at turn 55284 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 858762 The monster class that cannot be genocided was dragon The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: water mushroom (freq bonus 5) The monster species that spawned more often: colluded force fungus (freq bonus 11) The monster species that spawned more often: charred phalanx (freq bonus 4) The monster species that spawned more often: burning monster (freq bonus 12) The monster species that spawned more often: great hell nanafushi (freq bonus 4) The monster species that spawned more often: smut orc (freq bonus 12) The monster species that spawned more often: lasher (freq bonus 5) The monster species that spawned more often: maud look-alike (freq bonus 10) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 4) The monster species that spawned more often: turned one (freq bonus 7) The monster species that spawned more often: thorn tree (freq bonus 4) The monster species that spawned more often: stinking ghoul (freq bonus 7) The monster species that spawned more often: werepenetrator (freq bonus 4) The monster species that spawned more often: jester (freq bonus 6) The monster species that spawned more often: petty rothe (freq bonus 6) The monster species that spawned more often: cave leaper (freq bonus 6) The monster species that spawned more often: huh (freq bonus 12) The monster species that spawned more often: dream spore (freq bonus 10) The monster species that spawned more often: sapphire dragon (freq bonus 4) The monster species that spawned more often: blink stalk (freq bonus 12) The monster species that never randomly spawned: glare spore The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: Robur, the Conqueror The monster species that never randomly spawned: petty-dwarf The monster species that never randomly spawned: dark elven turret The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 35) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 17) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 11) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 2) Next attribute increase check would have come at turn 563 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: The terrain slowly became ever more chaotic. (0) You were prevented from having warning (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish bow (crude bow) Armor chaos gloves (fighting gloves) Scrolls scroll of identify (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of reverse identify (FUS RO DAH) scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (VO BIEN VOI MUOI CHAN UON) scroll of standard id (U HAVE MAIL) scroll of cure (WHACKING YOURSELF WITH HIGH HEELS IS FUN) Spellbooks spellbook of sleep (pregnant) Potions potion of radium (nettle) potion of extra healing (baby's breath) Rings ring of warning (secretion) ring of gain dexterity (wedding) Wands wand of sleep (dogwood) wand of create monster (viridian) Tools grass whistle (whistle) wax candle (candle) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...