Lorskel, neutral male droven Wild Talent ---+----- --.......-- |.......... |.........| |"..@.....| |....X....| --.......-- --------- [Lorskel the Poschengband Noob] St8 Dx6 Co8 In7 Wi10 Ch7 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-7 Xp1/0 Wt509/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) asterisk - This is a weapon. Color: bright green. Material: liquid. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Practice your morning star skill with this weapon if you want, but don't expect it to be very good. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 88% Monster death drops spawned with only 98% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: spear (turn 42) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28645 Monster spawn increase reached its maximum at turn 71382 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 53289 The monster class that cannot be genocided was centaur The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: menelrog (freq bonus 2) The monster species that spawned more often: funny boar (freq bonus 3) The monster species that spawned more often: young adult girl (freq bonus 36) The monster species that spawned more often: red frog (freq bonus 5) The monster species that spawned more often: master mason (freq bonus 6) The monster species that spawned more often: dung soldier (freq bonus 6) The monster species that spawned more often: darkest grue (freq bonus 2) The monster species that spawned more often: school director (freq bonus 24) The monster species that spawned more often: carnivorous ape (freq bonus 10) The monster species that spawned more often: dull colony (freq bonus 6) The monster species that spawned more often: pseudo elf thief (freq bonus 6) The monster species that spawned more often: griffon (freq bonus 3) The monster species that spawned more often: lava wall (freq bonus 8) The monster species that spawned more often: rainbow warp patch (freq bonus 3) The monster species that spawned more often: Raziel (freq bonus 6) The monster species that spawned more often: random cockatrice (freq bonus 3) The monster species that spawned more often: mindcrafter (freq bonus 6) The monster species that spawned more often: blink growth (freq bonus 120) The monster species that spawned more often: advanced bomb (freq bonus 10) The monster species that spawned more often: visor piranha (freq bonus 8) The monster species that never randomly spawned: rogue scout The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: sportal wombat The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: Elisabeth The monster species that never randomly spawned: disintegration hound The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 29) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 19) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 21) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 1) Next attribute increase check would have come at turn 2638 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You were prevented from having magic resistance (0) You were prevented from having sickopathy (0) Your chance to block was 32% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Sub-Zero You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor lab coat (white coat) cloak of leech (team splat cloak) Scrolls scroll of enchant weapon (RAGE CAN ADD POWER) scroll of blank paper (unlabeled) scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (SE FERSE PARUM) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (VIRUS INFECTION DETECTED) Spellbooks spellbook of induce vomiting (thorny) Potions potion of oil (iridescent) potion of paralysis (yerba mate) potion of levitation (turquoise) Rings ring of increase damage (twisted) ring of aggravate monster (dilithium) Wands wand of probing (vivardoradorium) wand of teleportation (silicon) Tools oil lamp (lamp) sack (bag) Gems worthless piece of orange glass (orange) worthless piece of yellow glass (yellow) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...