Lorskel, neutral male droven Wild Talent ------------- ............| ----.-- --------- |........_..| #,....... |.......| +......|....| ##,|**$.>| |.......|#,-.-------|--- #,,,.@*...| |........,,,#, ,,,,,,, #,#,-.- --- |.......|,,#, ,,),#### #,# |........,,`+`````, #,# ----|----#,`.....`, #,# #,# `.....`### ,,#, #,# `.....+,,,# -------,,,,, #,# ```````##,### |....{| ,,,,### ---.- #,,,,##|...... ,,,,,,# |...| ###,,,......|%--+---.--- |...| ####|......,|......`.. |...., -------,|..``.`..| |*..| #,|.``...... ----- #`..``..`..| #---------- [Lorskel the Poschengband Noob] St13 Dx10 Co8 In12 Wi4 Ch10 WilDroMalNeu S37 Dlvl:1 $1 HP-6(11) Pw9(15) AC-9 Xp1/9 Wt200/1150 T121 Latest messages K - a scroll labeled DPIEV WENWWSG UNNZMI {1}. You miss the thick jackal. Your chain mail blocks the thick jackal's attack. You just miss the thick jackal. The thick jackal bites you! [-1 -> 10] You miss the thick jackal. Your chain mail deflects the thick jackal's attack. You miss the thick jackal. Your chain mail blocks the thick jackal's attack. You miss the thick jackal. Your chain mail blocks the thick jackal's attack. You kill the thick jackal! You fail to cast the spell correctly. You hear a chugging sound. You don't have enough energy to cast that spell. The required amount was 15. # Rocks fall all around you! Some rocks land on your head! You die... Your inventory Weapons c - an uncursed +3 long sword (weapon in hand) {16} Armor f - an uncursed +1 pair of elven boots (being worn) {8} g - an uncursed +0 shield of reflection (being worn) {20} h - an uncursed +0 archaic cloak (being worn) {4} j - an uncursed +5 chain mail (being worn) {120} Comestibles p - 2 uncursed apples {1} q - an uncursed mimic ant egg {1} r - an uncursed food ration {1} Scrolls u - an uncursed scroll of magic mapping {1} v - 2 uncursed scrolls of identify {2} E - 5 uncursed scrolls of healing {5} F - 4 uncursed scrolls of mana {4} G - 3 uncursed scrolls of phase door {3} H - an uncursed scroll of standard id {1} I - an uncursed scroll of cure {1} K - an uncursed scroll of erasure {1} Spellbooks w - an uncursed spellbook of cure stun (0:3) {1} Potions t - an uncursed potion of Jolt Cola {1} Rings k - an uncursed ring of random effects {1} l - an uncursed ring of special effects (on left hand) {1} J - a cursed ring of levitation {1} Wands x - an uncursed wand of teleportation (0:1) {1} y - an uncursed wand of teleportation (0:2) {1} Tools m - an uncursed skeleton key {1} n - an uncursed lock pick {1} o - an uncursed figurine of a gnome zombie {1} Gems z - an uncursed +0 manastone Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 224 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 97% Musable item generation frequency was reduced by 4% Ring drop chance was reduced to 89% Wand drop chance was reduced to 65% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: searching (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30768 Monster spawn increase reached its maximum at turn 100722 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 260682 The monster class that cannot be genocided was lizard The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: grey naga hatchling (freq bonus 7) The monster species that spawned more often: stairway to hell (freq bonus 12) The monster species that spawned more often: venom trove (freq bonus 14) The monster species that spawned more often: bronze colossus (freq bonus 8) The monster species that spawned more often: griffin (freq bonus 9) The monster species that spawned more often: Amelje's hugging boot (freq bonus 13) The monster species that spawned more often: brimstone hellcat (freq bonus 8) The monster species that spawned more often: silver mouse (freq bonus 16) The monster species that spawned more often: lethe force fungus (freq bonus 7) The monster species that spawned more often: Undead Sergeant (freq bonus 11) The monster species that spawned more often: Deth (freq bonus 24) The monster species that spawned more often: tasloi (freq bonus 20) The monster species that spawned more often: urdar (freq bonus 10) The monster species that spawned more often: electro spider (freq bonus 10) The monster species that spawned more often: mysterious girl (freq bonus 9) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 14) The monster species that spawned more often: god-forsaken bitch (freq bonus 16) The monster species that spawned more often: huge eel (freq bonus 8) The monster species that spawned more often: mirror sphere (freq bonus 10) The monster species that spawned more often: backtaker vortex (freq bonus 24) The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: super saiyan The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: burning fern The monster species that never randomly spawned: serrated rogue The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: giant dragon turtle The monster species that never randomly spawned: bright white mold The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 16) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 74) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 17) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 63) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 14) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 19) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 102) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 2791 Strength training was 5 Dexterity training was 1 Wisdom training was 4 Constitution training was 7 You were poison resistant You were prevented from having displacement (0) You were prevented from having stunnopathy (0) Your chance to block was 25% You had 1586 points of nutrition remaining You were stealthy You had reflection Your luck was zero Your health bonus was zero You had extra mana (1) Your pantheon consisted of Gaia, Ahura Mazda and Viracocha Your deity was Ahura Mazda You could not have safely prayed (844) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 90% 199% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor elven boots (thick-soled boots) shield of reflection (polished silver shield) archaic cloak (silk cloak) Scrolls scroll of magic mapping (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of identify (MASS ABORTION CAMP) scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (FUS RO DAH) scroll of phase door (MORKE GRUVER) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (DIBING TO ATTACK NEXT) scroll of erasure (DPIEV WENWWSG UNNZMI) Spellbooks spellbook of cure stun (salted) Potions potion of extra healing (nanika) potion of Jolt Cola (creepy) Rings ring of random effects (iridium) ring of special effects (brittle) ring of levitation (compost) Wands wand of teleportation (royal) Tools skeleton key (key) Gems manastone (gray) worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills devices [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (4 of 20) scimitar [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Wizard) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...