Lorskel, neutral male wraith Wild Talent ----- . ---....--- ..d......| |.@....... |........| ---....--- ----- [Lorskel the Poschengband Noob] St9 Dx12 Co12 In11 Wi11 Ch12 WilWraMalNeu S0 Dlvl:1 $0 HP9(9) Pw9(9) AC-8 Xp1/0 Wt104/1150 T1 Brn Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male wraith Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) manacloak - This is a piece of armor. Color: yellow. Material: vivardoradorium. Appearance: anorexia cloak. It can be worn for protection (armor class, magic cancellation etc.). You will suffer from a terrible, life-threatening condition if you wear it. DANGER: anorexia exists in real life too and is just as deadly there. The Amy will not be responsible if you stupidly kill yourself by refusing to eat! A superb cloak that provides energy regeneration in addition to maximum magic cancellation. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 62% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: polymorphing (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40808 Monster spawn increase reached its maximum at turn 56925 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 180900 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: amnesia force fungus (freq bonus 20) The monster species that spawned more often: gunner (freq bonus 20) The monster species that spawned more often: clay spore (freq bonus 5) The monster species that spawned more often: Scotland Yard special agent (freq bonus 15) The monster species that spawned more often: floating spirit (freq bonus 18) The monster species that spawned more often: church novice (freq bonus 4) The monster species that spawned more often: darker grue (freq bonus 5) The monster species that spawned more often: huge generator (freq bonus 14) The monster species that spawned more often: muzzle fiend (freq bonus 10) The monster species that spawned more often: Ford Perfect (freq bonus 5) The monster species that spawned more often: chicken (freq bonus 11) The monster species that spawned more often: hemophage (freq bonus 4) The monster species that spawned more often: rock inhabitant (freq bonus 14) The monster species that spawned more often: wine village ogre (freq bonus 16) The monster species that spawned more often: adult golden dragon (freq bonus 14) The monster species that spawned more often: brown beetle (freq bonus 7) The monster species that spawned more often: beholder hivemother (freq bonus 24) The monster species that spawned more often: swamp dweller (freq bonus 5) The monster species that spawned more often: sexy chinese woman (freq bonus 4) The monster species that spawned more often: yellow snake (freq bonus 4) The monster species that never randomly spawned: dust monster The monster species that never randomly spawned: Simone The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: translucent fungus The monster species that never randomly spawned: invisible spore The monster species that never randomly spawned: Joker Black The monster species that never randomly spawned: void force patch The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: moldy pudding The monster species that never randomly spawned: petty rabid rabbit The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 26) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 25) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 25) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 20) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 20) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 5) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 6) Next attribute increase check would have come at turn 823 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were burned (0) You were prevented from having acid resistance (0) You were prevented from having infravision (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was the Emperor-beyond-the-Sea You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven arrow (black runed arrow) shuriken (throwing star) Armor fire boots (chess boots) water walking boots (radiant heels) manacloak (anorexia cloak) helmet (wide metal helm) low boots (walking shoes) Scrolls scroll of teleportation (HIT THE KEY BY VACUUM LEAF) scroll of magic mapping (FLOW AND WAVE MOVES IS MORE POWER) scroll of healing (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Spellbooks spellbook of create familiar (disenchanted) spellbook of passwall (possessive) Potions potion of hallucination (vermillion) potion of water (clear) Rings ring of gain strength (amber) ring of regeneration (beryl) Wands wand of fire (oblique) wand of slow monster (rusting) Tools skeleton key (key) leather saddle (saddle) bag of tricks (bag) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills devices [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...