Lorskel, neutral male droven Wild Talent -- |. +. |.. |.. |..---- .| |........| |.:@.....| ---------- [Lorskel the Poschengband Noob] St8 Dx7 Co15 In10 Wi10 Ch6 WilDroMalNeu S0 Dlvl:1 $0 HP10(10) Pw15(15) AC-1 Xp1/0 Wt137/1250 T3 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. pair of arcane gauntlets - This is a piece of armor. Color: transparent. Material: leather. Appearance: moth-bitten gloves. It can be worn for protection (armor class, magic cancellation etc.). These gauntlets have mysterious properties! Stats: 6 points of AC and a MC of 0. robe of spell power - This is a piece of armor. Color: gray. Material: leather. Appearance: gray robe. It can be worn for protection (armor class, magic cancellation etc.). Your spells will be much easier to cast while you wear this. # What do you want to drink? [st or ?*] You feel wise! What do you want to drink? [t or ?*] That is a silly thing to drink. What do you want to drink? [t or ?*] You feel better. The RNG turns into a dark draconian! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 521 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 87% Musable item generation frequency was reduced by 21% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: club (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30478 Monster spawn increase reached its maximum at turn 59735 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1442634 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: floating fish (freq bonus 16) The monster species that spawned more often: nycademon (freq bonus 10) The monster species that spawned more often: evil teacher (freq bonus 22) The monster species that spawned more often: deep dragon (freq bonus 20) The monster species that spawned more often: Duke Nukem player (freq bonus 28) The monster species that spawned more often: petty brain golem (freq bonus 26) The monster species that spawned more often: frost salamander (freq bonus 9) The monster species that spawned more often: ogre ruler (freq bonus 12) The monster species that spawned more often: `.¦YˆÀ*ªö^ høq˜èë (freq bonus 36) The monster species that spawned more often: dust elemental (freq bonus 20) The monster species that spawned more often: manes (freq bonus 10) The monster species that spawned more often: lower brain (freq bonus 11) The monster species that spawned more often: egotrapper (freq bonus 20) The monster species that spawned more often: Officer Lieutenant (freq bonus 22) The monster species that spawned more often: russian fury (freq bonus 9) The monster species that spawned more often: colorless mushroom (freq bonus 10) The monster species that spawned more often: superjedi (freq bonus 24) The monster species that spawned more often: Elke (freq bonus 40) The monster species that spawned more often: rolling eye (freq bonus 20) The monster species that spawned more often: tunneling worm (freq bonus 9) The monster species that never randomly spawned: Max The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: purple monster The monster species that never randomly spawned: undead drunk The monster species that never randomly spawned: Bad Tidings The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: wood elven assassin The monster species that never randomly spawned: hug error The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 25) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 11) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 8) Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were prevented from having petrification resistance (0) You were prevented from having stunnopathy (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nudziarth, Andrealphus and Ose Your deity was Andrealphus You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven bow (runed bow) dwarvish spear (stout spear) javelin (throwing spear) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor high boots (jackboots) low boots (walking shoes) cloak of drain resistance (shell cloak) arcane gauntlets (moth-bitten gloves) robe of spell power (gray robe) Scrolls scroll of rumor (LAD OS GA TIL CITADELLET) scroll of teleportation (AS IF FEEL SOMETHING) scroll of healing (TELL EN MOVE WHAT HAVE) scroll of mana (MIXING FUCK) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (I AM THE BEST) scroll of cure (KNIRHS YMEV OLI) Spellbooks spellbook of detect treasure (light brown) Potions potion of gain ability (peculiar) potion of healing (fuming) Rings ring of invisibility (black signet) ring of regeneration (chrysoberyl) Wands wand of digging (hickory) wand of speed monster (tengwar) Tools mirror (looking glass) tallow candle (candle) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of orange glass (orange) silver slingstone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) Spellcasting Skills chaos spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...