Lorskel, neutral male droven Wild Talent ------------- ....".......| |../.......@| ..........;.| |...........| ------.------ [Lorskel the Poschengband Noob] St12 Dx15 Co7 In9 Wi10 Ch16 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC0 Xp1/0 Wt1053/1050 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Unknown command '^J'. (3x) # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 87% Musable item generation frequency was reduced by 29% Ring drop chance was reduced to 82% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 59% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: high heels (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15579 Monster spawn increase reached its maximum at turn 47531 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 643860 The monster class that cannot be genocided was naga The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: suck monster (freq bonus 16) The monster species that spawned more often: black piercer (freq bonus 8) The monster species that spawned more often: stygian doll (freq bonus 10) The monster species that spawned more often: hammerhead (freq bonus 16) The monster species that spawned more often: pink centipede (freq bonus 16) The monster species that spawned more often: mirror jelly (freq bonus 18) The monster species that spawned more often: giant wolf tick (freq bonus 7) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 42) The monster species that spawned more often: death watch beetle (freq bonus 16) The monster species that spawned more often: accursed draconian (freq bonus 30) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 7) The monster species that spawned more often: slimy stalk (freq bonus 14) The monster species that spawned more often: ettin zombie (freq bonus 8) The monster species that spawned more often: Vera (freq bonus 11) The monster species that spawned more often: rothe (freq bonus 8) The monster species that spawned more often: gnome lord (freq bonus 8) The monster species that spawned more often: brass beetle (freq bonus 14) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 28) The monster species that spawned more often: empty wall (freq bonus 22) The monster species that spawned more often: buckyball (freq bonus 8) The monster species that never randomly spawned: eight-footed snake The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: leprechaun wizard The monster species that never randomly spawned: seven of hearts The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: king of the bongo The monster species that never randomly spawned: net sprow The monster species that never randomly spawned: weresnake The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 19) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 15) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1) Next attribute increase check would have come at turn 1127 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had a case of random intrinsic loss. (0) You were prevented from having phasing (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin You could not have safely prayed (1111) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor missing cloak (ornamental cope) elven cloak (faded pall) Scrolls scroll of remove curse (PRZECIAZONY) scroll of punishment (LAD OS GA TIL CITADELLET) scroll of healing (OMIAZBOYISU531) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (XOR OTA) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (LOREM IPSUM) Spellbooks spellbook of drain life (dusty) Potions potion of healing (sizzling) potion of object detection (simmering) Rings ring of protection (adamantite) ring of increase damage (tiger eye) Wands wand of bugging (conundrum) wand of objection (fluted) Tools large box (wooden box) Gems worthless piece of red glass (red) worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...