Lorskel, neutral male droven Wild Talent |# [- |.# .+ |.. .. |..#X# |).@# |#.{[# ----- [Lorskel the Poschengband Noob] St10 Dx10 Co6 In6 Wi7 Ch8 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-2 Xp1/0 Wt612/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. impact staff - This is a weapon. Color: transparent. Material: tar. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's a two-handed staff that does respectable damage and has increased to-hit. It can be applied to bash iron bars. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: jumping You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 26 Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 83% Potion drop chance was reduced to 94% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: occult spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27311 Monster spawn increase reached its maximum at turn 59387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 247968 The monster class that cannot be genocided was gnome The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: osquip (freq bonus 5) The monster species that spawned more often: pupurin (freq bonus 8) The monster species that spawned more often: spider monkey (freq bonus 8) The monster species that spawned more often: bonus mana trove (freq bonus 8) The monster species that spawned more often: grand master chi warrior (freq bonus 5) The monster species that spawned more often: giant food trove (freq bonus 5) The monster species that spawned more often: unnethack horror (freq bonus 4) The monster species that spawned more often: USA soldier (freq bonus 6) The monster species that spawned more often: fanatician (freq bonus 4) The monster species that spawned more often: slimy fungus (freq bonus 4) The monster species that spawned more often: ogre lord (freq bonus 3) The monster species that spawned more often: large flea (freq bonus 12) The monster species that spawned more often: argonaut (freq bonus 8) The monster species that spawned more often: mind mold (freq bonus 20) The monster species that spawned more often: stumbling terror (freq bonus 5) The monster species that spawned more often: poison devil (freq bonus 8) The monster species that spawned more often: flame spider (freq bonus 6) The monster species that spawned more often: snake (freq bonus 9) The monster species that spawned more often: elder fox (freq bonus 10) The monster species that spawned more often: voracious force bee (freq bonus 4) The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: small chimpanzee The monster species that never randomly spawned: poison viper The monster species that never randomly spawned: maia The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: Levistus The monster species that never randomly spawned: insectoid The monster species that never randomly spawned: black jelly The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: ice colony The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 33) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 22) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 12) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 3) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 2) Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having jumping (0) You were prevented from having magical breathing (0) You recognized peaceful creatures You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - cure monster 5 healing 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor cloak of peace (chilling cloak) orcish helm (iron skull cap) Scrolls scroll of resistance (DONT STARE ME ALWAYS) scroll of confuse monster (VM J UECM 5 O9FAD8) scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of phase door (IA CTHULHU) scroll of standard id (MUNCH MUNCH) scroll of cure (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Spellbooks spellbook of cure monster (underworld) Potions potion of gain energy (sizzling) potion of clairvoyance (topaz) Rings ring of slow digestion (cheap) ring of hunger (zircon) Wands wand of magic missile (eucalyptus) wand of striking (wrapped) Tools magic whistle (whistle) Gems touchstone (gray) worthless piece of radiant glass (radiant) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...