Lorskel, neutral male droven Wild Talent ------ -----....----- #|............| | #`......*[...... ............ ##,|............| -+--------- #,,.............| #,,-----....-----,# ##,# ------####,# #,,,# #########,,,,#---|--------- -------,,#####,,,,,,,,,##,#...$........| |......,##,,,,,######## #,|....>.......| |.....|,,,,#### #,.............. |......,### #-------------- |.....|## ------- [Lorskel the Poschengband Noob] St13 Dx11 Co14 In12 Wi11 Ch10 WilDroMalNeu S24 Dlvl:1 $4 HP-5(9) Pw32(32) AC-9 Xp1/5 Wt379/1450 T55 Latest messages There is a wall in the way! You see here the luminescent potion named Boomshine {1}. I - the luminescent potion named Boomshine {1}. luminescent potion named Boomshine - This is a potion. Color: white. Material: glass. Appearance: luminescent. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [klt-vD-H or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The potion resisted your identification attempt! I - the uncursed luminescent potion named Boomshine {1}. Your oliharcon splint mail blocks the lichen's attack. You miss the lichen. (2x) You kill the lichen! You see here a scroll labeled OYII {1}. J - a scroll labeled OYII {1}. A hidden gas spore attacks you by surprise! You hit the hidden gas spore. You hit the hidden gas spore! You kill the hidden gas spore! You are caught in the hidden gas spore's explosion! Your inventory Weapons b - an uncursed +3 bullwhip (weapon in hand) {8} d - an uncursed +2 partisan {32} Armor f - an uncursed +1 oliharcon splint mail (being worn) {160} g - an uncursed +0 helmet (being worn) {20} h - an uncursed +0 tar chain mail {120} i - an uncursed +8 cloak of invisibility (being worn) {4} Comestibles p - 2 uncursed food rations {2} q - an uncursed tripe ration {1} Scrolls t - an uncursed scroll of teleportation {1} u - an uncursed scroll of taming {1} D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 3 uncursed scrolls of phase door {3} G - an uncursed scroll of standard id {1} H - an uncursed scroll of cure {1} J - an uncursed scroll of scare monster {1} Spellbooks v - an uncursed spellbook of cancellation (1:3) {1} Potions s - an uncursed potion of water {1} I - the uncursed potion of booze named Boomshine {1} Rings k - an uncursed ring of see invisible (on left hand) {1} l - an uncursed +1 ring of adornment {1} Wands w - an uncursed wand of enlightenment (0:3) {1} x - an uncursed wand of undead turning (0:6) {1} Tools m - an uncursed oilskin sack {5} o - an uncursed skeleton key {1} Gems C - 2 uncursed +0 jade stones {2} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: drain resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 77% Ring drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 44% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: riding (turn 60) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71584 Monster spawn increase reached its maximum at turn 86242 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2044054 The monster class that cannot be genocided was ogre The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: Lamaschtu (freq bonus 20) The monster species that spawned more often: morlock savant (freq bonus 14) The monster species that spawned more often: corrosive grue (freq bonus 5) The monster species that spawned more often: servant of Glaaki (freq bonus 4) The monster species that spawned more often: ice troll (freq bonus 3) The monster species that spawned more often: Patricia's combat boot (freq bonus 4) The monster species that spawned more often: baal tentacle (freq bonus 10) The monster species that spawned more often: gnomish mana wizard (freq bonus 3) The monster species that spawned more often: stone demon (freq bonus 10) The monster species that spawned more often: dilational black hole (freq bonus 10) The monster species that spawned more often: absent stalk (freq bonus 48) The monster species that spawned more often: Patricia's combat boot (freq bonus 8) The monster species that spawned more often: half-orc (freq bonus 8) The monster species that spawned more often: clairvoyant trove (freq bonus 7) The monster species that spawned more often: Samuel (freq bonus 6) The monster species that spawned more often: Armed Kop Kchief (freq bonus 4) The monster species that spawned more often: rougelike (freq bonus 4) The monster species that spawned more often: non-Geneva-compliant bomb (freq bonus 4) The monster species that spawned more often: corpser (freq bonus 7) The monster species that spawned more often: damned (freq bonus 16) The monster species that never randomly spawned: red nightmare The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: amorphous mold The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: ramming wall The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: The Grand Inquisitor The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: cheep-cheep king The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 2) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 2) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 10) Next attribute increase check would have come at turn 535 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were prevented from having drain resistance (0) You were prevented from having see invisible (0) You had 1436 points of nutrition remaining You were invisible Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (506) You are dead Spells known in the end Name Level Category Fail Memory a - cancellation 7 matter 99% 600% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Artifacts Boomshine [unaligned potion of booze] Weapons partisan (vulgar polearm) elven arrow (runed arrow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helmet (silk helmet) cloak of invisibility (cyan cloak) Scrolls scroll of teleportation (HIGH RATE LOWER VOLTAGE IS LOW) scroll of taming (MENTAL TRICK THE FORC AND DEFEN) scroll of healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (PATENT PENDING) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) scroll of scare monster (OYII) Spellbooks spellbook of cancellation (horrible) Potions potion of gain energy (illegal) potion of water (clear) potion of booze (luminescent) Rings ring of see invisible (hardened) ring of adornment (wedding) Wands wand of enlightenment (fallthrough) wand of undead turning (persimmon wood) Tools oilskin sack (bag) skeleton key (key) Gems worthless piece of red glass (red) worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) jade stone (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (5 of 20) Spellcasting Skills (none) Goodbye Lorskel the Wild Talent...