Lorskel, neutral male droven Wild Talent ------- |.`...| |...@r| |....$. -----.- [Lorskel the Poschengband Noob] St8 Dx9 Co9 In9 Wi10 Ch6 WilDroMalNeu S1 Dlvl:1 $1 HP9(9) Pw15(15) AC-1 Xp1/0 Wt296/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. stiletto - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This knife is more likely to hit than a regular knife, but it's still awfully weak. It can be thrown. # cloak of shifting - This is a piece of armor. Color: yellow. Material: cloth. Appearance: electrostatic cloak. It can be worn for protection (armor class, magic cancellation etc.). It crackles with electricity, and will damage monsters that attack you in melee. However, sometimes you will be confused or numbed by the voltage. You will have polymorph control while wearing it, and MC3 of course. robe of psionics - This is a piece of armor. Color: magenta. Material: leather. Appearance: purple robe. It can be worn for protection (armor class, magic cancellation etc.). This robe gives psi resistance. # robe of psionics - This is a piece of armor. Color: magenta. Material: leather. Appearance: purple robe. It can be worn for protection (armor class, magic cancellation etc.). This robe gives psi resistance. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 35 Monsters only dropped their musable items with 81% chance Musable item generation frequency was reduced by 53% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 45% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: healing spells (turn 75) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62409 Monster spawn increase reached its maximum at turn 77504 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 723570 The monster class that cannot be genocided was naga The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: colorless force fungus (freq bonus 8) The monster species that spawned more often: tu-tara edgecutter (freq bonus 2) The monster species that spawned more often: very old silver dragon (freq bonus 10) The monster species that spawned more often: death ant (freq bonus 5) The monster species that spawned more often: coral draconian (freq bonus 8) The monster species that spawned more often: nord (freq bonus 3) The monster species that spawned more often: Glaaki (freq bonus 6) The monster species that spawned more often: rocket turret (freq bonus 3) The monster species that spawned more often: poliwag (freq bonus 2) The monster species that spawned more often: black error (freq bonus 6) The monster species that spawned more often: torauma (freq bonus 14) The monster species that spawned more often: bile demon (freq bonus 3) The monster species that spawned more often: occult warlock (freq bonus 8) The monster species that spawned more often: wind bowman (freq bonus 12) The monster species that spawned more often: voracious force bee (freq bonus 6) The monster species that spawned more often: Keystone Officer (freq bonus 8) The monster species that spawned more often: leprechaun fanatic (freq bonus 6) The monster species that spawned more often: albino force fungus (freq bonus 2) The monster species that spawned more often: triton (freq bonus 8) The monster species that spawned more often: fake warp fungus (freq bonus 6) The monster species that never randomly spawned: dim light The monster species that never randomly spawned: Noviere The monster species that never randomly spawned: drolem The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: kimono girl The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: indigo colony The monster class that always generated with extra speed: piece of food The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 64) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 15) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 4) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 11) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 7) Next attribute increase check would have come at turn 563 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having psi resistance (0) Your chance to block was 12% You had 1500 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was Delphine You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 65% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons glaive (single-edged polearm) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish chain mail (crude chain mail) cloak of shifting (electrostatic cloak) robe of psionics (purple robe) Scrolls scroll of charging (ACHAT SHTAYIM SHALOSH) scroll of enchant weapon (MIS DES SBIL DE BRUNSEZEN) scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (WAWAE EHA) scroll of cure (GO AWAY) Spellbooks spellbook of resist sleep (infinity plus one) Potions potion of fruit juice (forget-me-not) potion of oil (incandescent) Rings mood ring (dazzling) ring of sustain ability (azurite) Wands wand of slow monster (cavorite) wand of locking (forked) Tools tin whistle (whistle) sack (bag) Gems agate stone (orange) worthless piece of white glass (white) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...