Lorskel, neutral male droven Wild Talent ----- |@..| +j..| |.r.| |..%| --.-- [Lorskel the Poschengband Noob] St7 Dx9 Co12 In10 Wi9 Ch9 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-5 Xp1/0 Wt404/3050 T1 Lev Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You start to float in the air! The moon is waning tonight. Unknown command '^J'. # (3x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 122 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 94% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: boomerang (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13352 Monster spawn increase reached its maximum at turn 31362 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1162874 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: clock forest spider (freq bonus 10) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 28) The monster species that spawned more often: earth elemental (freq bonus 4) The monster species that spawned more often: black potatoes (freq bonus 16) The monster species that spawned more often: Windows Vista (freq bonus 8) The monster species that spawned more often: highway sharpshooter (freq bonus 3) The monster species that spawned more often: soft force patch (freq bonus 5) The monster species that spawned more often: scorpion brown (freq bonus 6) The monster species that spawned more often: clairvoyant (freq bonus 5) The monster species that spawned more often: phaser colony (freq bonus 3) The monster species that spawned more often: shimmering spore (freq bonus 4) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 4) The monster species that spawned more often: be silent kert (freq bonus 4) The monster species that spawned more often: four of spades (freq bonus 6) The monster species that spawned more often: dog (freq bonus 4) The monster species that spawned more often: evasive fox (freq bonus 4) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 6) The monster species that spawned more often: whirlwind (freq bonus 6) The monster species that spawned more often: field vole (freq bonus 6) The monster species that spawned more often: sloppy warp patch (freq bonus 4) The monster species that never randomly spawned: assassin The monster species that never randomly spawned: pike The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: Alida The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: young black dragon The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: yet another manticore The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 24) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 155) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 18) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 183) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 18) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 5) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 13) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 3) Next attribute increase check would have come at turn 2340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having teleport control (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were levitating (0) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Acehack, DNethack and SLASH'EM Extended Your deity was DNethack You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - lock manipulation 2 chaos 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor levitation boots (roman sandals) speed boots (spider boots) helmet (formula one helmet) Scrolls scroll of identify (I AM THE KING) scroll of taming (SEVER OPEROFOR) scroll of healing (CUR NOS OPPUGNARE VIS) scroll of mana (MORPH BALL) scroll of phase door (SLASHEM EXTENDED WANTS YOU DEAD) scroll of standard id (GNIK SISI VLE) scroll of cure (VUS AS CORIUMA) Spellbooks spellbook of lock manipulation (discharged) Potions potion of sickness (hibiscus) potion of clairvoyance (slimy) Rings ring of sustain ability (cut) mood ring (organic) Wands wand of healing (flesh) wand of cancellation (fake) Tools tallow candle (candle) tin whistle (whistle) Gems worthless piece of black glass (black) worthless piece of blue glass (blue) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) Weapon Skills short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...