Lorskel, neutral male droven Wild Talent --------- |.$.....| |.a@.7... |..[....| ------.-- [Lorskel the Poschengband Noob] St10 Dx13 Co10 In11 Wi10 Ch11 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-2 Xp1/0 Wt286/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # color cone - This is a piece of armor. Color: bright blue. Material: cloth. Appearance: conical hat. It can be worn for protection (armor class, magic cancellation etc.). This hat doesn't do anything special other than looking like a dunce cap if unidentified. pair of disenchanting boots - This is a piece of armor. Color: bright blue. Material: elasthan. Appearance: rain boots. It can be worn for protection (armor class, magic cancellation etc.). This footwear causes disenchantment. They provide extremely good AC and maximum magic cancellation. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: the Force You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 84% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18007 Monster spawn increase reached its maximum at turn 51165 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 279720 The monster class that cannot be genocided was troll The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: uber oread (freq bonus 7) The monster species that spawned more often: brick living rallye (freq bonus 4) The monster species that spawned more often: spoiled princess (freq bonus 3) The monster species that spawned more often: demonic black widow (freq bonus 8) The monster species that spawned more often: explodestool (freq bonus 8) The monster species that spawned more often: wheelchair girl (freq bonus 12) The monster species that spawned more often: dog (freq bonus 4) The monster species that spawned more often: termite (freq bonus 8) The monster species that spawned more often: emu (freq bonus 12) The monster species that spawned more often: intelligent smasher (freq bonus 10) The monster species that spawned more often: Anja (freq bonus 4) The monster species that spawned more often: super naiad (freq bonus 12) The monster species that spawned more often: unexpected nymph (freq bonus 10) The monster species that spawned more often: giant blue frog (freq bonus 4) The monster species that spawned more often: mithril piercer (freq bonus 10) The monster species that spawned more often: paralyzing sphere (freq bonus 4) The monster species that spawned more often: skaven shaman (freq bonus 4) The monster species that spawned more often: Jennifer (freq bonus 16) The monster species that spawned more often: undead assassin (freq bonus 6) The monster species that spawned more often: Franzi (freq bonus 12) The monster species that never randomly spawned: paranoid schizo The monster species that never randomly spawned: burning giant The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: mecha leo The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: supercop The monster species that never randomly spawned: tentacruel The monster species that never randomly spawned: Baendre The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 85) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 6) Next attribute increase check would have come at turn 628 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit You could not have safely prayed (475) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor color cone (conical hat) high boots (jackboots) elven boots (sputa boots) disenchanting boots (rain boots) Scrolls scroll of food detection (TSCHAEAUWIEAUW) scroll of identify (V RATE RISE BY DISTURB) scroll of healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of mana (MUNCH MUNCH) scroll of phase door (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (EN DRAIN STUNT HURT EN) Spellbooks spellbook of passwall (hardcover) Potions potion of enlightenment (green) potion of paralysis (fuming) Rings ring of gain intelligence (zinc) ring of poison resistance (teak) Wands wand of speed monster (platinum) Tools tin whistle (whistle) Gems worthless piece of orange glass (orange) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) Weapon Skills axe [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...