Lorskel, neutral male droven Wild Talent ---+--- -- |_..¯@.... +........| |...:....| +........| ---------- [Lorskel the Poschengband Noob] St13 Dx8 Co9 In10 Wi13 Ch14 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-13 Xp1/0 Wt1220/1200 T3 Brd Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Unknown command '^J'. natural stick - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A club. The damage is about as low as you'd expect. spellbook of throne gamble - This is a spellbook. Color: red. Material: paper. Appearance: fullpost. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Replicates the effects of sitting on a throne, although it cannot give a wish of course. This spell can occasionally backfire. # (2x) The RNG doesn't seem to move! Your wallet is empty. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 94% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 98% Monster death drops spawned with only 81% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: shield (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21668 Monster spawn increase reached its maximum at turn 54186 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4436751 The monster class that cannot be genocided was (null) The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: nondescript spore (freq bonus 8) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 3) The monster species that spawned more often: freezer bot (freq bonus 4) The monster species that spawned more often: fenris wolf (freq bonus 6) The monster species that spawned more often: bad bug (freq bonus 4) The monster species that spawned more often: zealot (freq bonus 4) The monster species that spawned more often: large wand trove (freq bonus 8) The monster species that spawned more often: 3;QOHÓ¬ivX (freq bonus 12) The monster species that spawned more often: spirit naga hatchling (freq bonus 9) The monster species that spawned more often: stalactite smasher (freq bonus 2) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 8) The monster species that spawned more often: shadow beast (freq bonus 3) The monster species that spawned more often: stupid blonde girl (freq bonus 3) The monster species that spawned more often: amnesia patch (freq bonus 8) The monster species that spawned more often: sapphire dragon (freq bonus 3) The monster species that spawned more often: healthy cave spider (freq bonus 4) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 4) The monster species that spawned more often: discharger eye (freq bonus 9) The monster species that spawned more often: poison giant (freq bonus 10) The monster species that spawned more often: code editor (freq bonus 4) The monster species that never randomly spawned: large amulet trove The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: gorebelly The monster species that never randomly spawned: troll priest The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: green fungus The monster species that never randomly spawned: platinum mushroom The monster species that never randomly spawned: dream growth The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 32) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 9) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 2) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 3) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 1) Next attribute increase check would have come at turn 133 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having fear resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness You could not have safely prayed (602) You survived Spells known in the end Name Level Category Fail Memory a - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons tsurugi (long samurai sword) javelin (throwing spear) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor iron shoes (hard shoes) missing cloak (vampiric cloak) Scrolls scroll of light (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of earth (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of healing (REGNAD) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (MYS SKIN WITH ACID) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (VO FACIAM) Spellbooks spellbook of throne gamble (fullpost) Potions potion of cyanide (baloon flower) potion of gain ability (red) Rings ring of see invisible (rainbow) ring of timely backup (kryptonite) Wands wand of teleportation (noticeable) wand of wind (holed) Tools tin whistle (whistle) chest (wooden container) Gems worthless piece of black glass (black) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...