Lorskel, neutral male droven Wild Talent -------- |......| +....Z.| |....@.| |......| |......| |......| |......| .......| |......| |.$....| -------- [Lorskel the Poschengband Noob] St9 Dx11 Co11 In6 Wi6 Ch12 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-5 Xp1/0 Wt139/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: flying You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 36% chance Amulet drop chance was reduced to 65% Potion drop chance was reduced to 82% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: long sword (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39305 Monster spawn increase reached its maximum at turn 57916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340380 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: reloading turret (freq bonus 6) The monster species that spawned more often: bugbear chieftain (freq bonus 12) The monster species that spawned more often: bipolar oddity (freq bonus 4) The monster species that spawned more often: sexy asian lady (freq bonus 2) The monster species that spawned more often: death slasher (freq bonus 4) The monster species that spawned more often: static mimic (freq bonus 20) The monster species that spawned more often: ninja (freq bonus 4) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 4) The monster species that spawned more often: cyan light (freq bonus 20) The monster species that spawned more often: deathwalker knight (freq bonus 24) The monster species that spawned more often: unreal growth (freq bonus 3) The monster species that spawned more often: Carina (freq bonus 16) The monster species that spawned more often: elam (freq bonus 18) The monster species that spawned more often: acidic force patch (freq bonus 4) The monster species that spawned more often: killer bug (freq bonus 5) The monster species that spawned more often: petty angband horror (freq bonus 3) The monster species that spawned more often: bimmeling rat (freq bonus 10) The monster species that spawned more often: yet another manticore (freq bonus 8) The monster species that spawned more often: segfaulter (freq bonus 4) The monster species that spawned more often: jaguar (freq bonus 4) The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: albino force fungus The monster species that never randomly spawned: purple ooze The monster species that never randomly spawned: petty rothe The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: hole warp fungus The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: dwarf lord The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 21) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 164) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 4) Next attribute increase check would have come at turn 630 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were going to suffer from amnesia now and then (0) You were prevented from having telepathy (0) You were prevented from having flying (0) Your chance to block was 14% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - air current 1 elemental 62% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons aklys (thonged club) tsurugi (long samurai sword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helm of amnesia (frequent helmet) camouflaged clothes (camouflage patterned clothes) jumping boots (ankle boots) sky-high heels (nature boots) Scrolls scroll of confuse monster (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of blank paper (unlabeled) scroll of healing (CHRISTINE FEMININE) scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED) scroll of phase door (PRIUS SA) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (ON TIMON TIME ON TIME) Spellbooks spellbook of air current (scribbled) Potions potion of extra healing (slimy) potion of full healing (polka-dot) Rings ring of teleportation (finger-jamming) ring of shock resistance (andalusite) Wands wand of light (rubber) wand of speed monster (slender) Tools magic candle (candle) Gems touchstone (gray) worthless piece of pink glass (pink) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...