Lorskel, neutral male droven Wild Talent ------------ |........@.| -........r.| |..........| |..........| ------------ [Lorskel the Poschengband Noob] St7 Dx9 Co8 In9 Wi10 Ch6 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC2 Xp1/0 Wt744/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 80% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 55% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10490 Monster spawn increase reached its maximum at turn 122602 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 469092 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: ruby stalk (freq bonus 10) The monster species that spawned more often: forest wight (freq bonus 4) The monster species that spawned more often: snow witch (freq bonus 4) The monster species that spawned more often: slithy tortoise (freq bonus 4) The monster species that spawned more often: slow warp patch (freq bonus 2) The monster species that spawned more often: ruby colony (freq bonus 3) The monster species that spawned more often: water ant (freq bonus 3) The monster species that spawned more often: Mare (freq bonus 3) The monster species that spawned more often: infidel (freq bonus 16) The monster species that spawned more often: wild card (freq bonus 24) The monster species that spawned more often: maud force fungus (freq bonus 6) The monster species that spawned more often: ecstasy worm (freq bonus 6) The monster species that spawned more often: skunk (freq bonus 4) The monster species that spawned more often: magedoom eye (freq bonus 5) The monster species that spawned more often: sue force fungus (freq bonus 4) The monster species that spawned more often: nastystone sniper (freq bonus 5) The monster species that spawned more often: yellow beetle (freq bonus 2) The monster species that spawned more often: creepy crawler (freq bonus 2) The monster species that spawned more often: Stella (freq bonus 12) The monster species that spawned more often: clock mushroom (freq bonus 5) The monster species that never randomly spawned: karmic mold The monster species that never randomly spawned: Light-Fingered Sonya The monster species that never randomly spawned: educator The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: chromatic hound The monster species that never randomly spawned: threshold mushroom The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: griffin rogue The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 20) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 17) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 21) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 12) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 1) Next attribute increase check would have come at turn 1119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - power failure 5 elemental 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) orcish bow (crude bow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor gauntlets of swimming (nonexistant gloves) Scrolls scroll of magic mapping (MY NAME IS MISTER SIR) scroll of enchant weapon (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (HALLS OF MANDOS) scroll of cure (MORAL IS RISED WITH PRAS) Spellbooks spellbook of power failure (uninscribed) Potions potion of oil (stevia) potion of ESP (cinnamon) potion of paralysis (blue) Rings ring of regeneration (tin) ring of poison resistance (fluorspar) Wands wand of digging (balsa) wand of teleportation (stoutwood) Tools leather saddle (saddle) oil lamp (lamp) tallow candle (candle) Gems worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) general combat [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) Weapon Skills long sword [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...