Lorskel, neutral male vampiric Wild Talent -----.- +/a...| |.@...| ......| ------- [Lorskel the Poschengband Noob] St7 Dx9 Co10 In10 Wi13 Ch12 WilVamMalNeu S0 Dlvl:1 $0 HP11(11) Pw13(13) AC10 Xp1/0 Wt579/950 T19 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. What do you want to take off? [fg or ?*] You finish taking off your suit. What do you want to take off? [g or ?*] You finish taking off your boots. The RNG turns into an algroth! The RNG turns into a lizard man! The RNG turns into an amnesia ant! The RNG turns into a white beetle! spirit thrower - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A javelin that does good damage. It can be thrown. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: double attacks You could not have this property extrinsically: reflection You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 74% Ring drop chance was reduced to 64% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: unicorn horn (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76485 Monster spawn increase reached its maximum at turn 93066 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1665180 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: flayed one (freq bonus 7) The monster species that spawned more often: siena growth (freq bonus 8) The monster species that spawned more often: cannon sadist (freq bonus 3) The monster species that spawned more often: aggressor (freq bonus 9) The monster species that spawned more often: abnormal patch (freq bonus 4) The monster species that spawned more often: army dwarf (freq bonus 6) The monster species that spawned more often: grey snake (freq bonus 12) The monster species that spawned more often: three of spades (freq bonus 3) The monster species that spawned more often: red mold (freq bonus 6) The monster species that spawned more often: glare colony (freq bonus 3) The monster species that spawned more often: fat bully (freq bonus 8) The monster species that spawned more often: nexus quylthulg (freq bonus 3) The monster species that spawned more often: orange jelly (freq bonus 16) The monster species that spawned more often: acidic force fungus (freq bonus 6) The monster species that spawned more often: shadow beast (freq bonus 4) The monster species that spawned more often: elven centaur (freq bonus 2) The monster species that spawned more often: evasive hill giant (freq bonus 12) The monster species that spawned more often: superthief (freq bonus 3) The monster species that spawned more often: deceptive springy (freq bonus 9) The monster species that spawned more often: giant clam (freq bonus 4) The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: persian lady The monster species that never randomly spawned: frost giant The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: baby purple worm The monster species that never randomly spawned: small door permamimic The monster species that never randomly spawned: sheep The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 24) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 54) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 17) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 18) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 8) Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having reflection (0) You were prevented from having double attacks (0) You had 1473 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) high stilettos (erotic boots) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills searching [Unskilled] (max Grand Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...