Lorskel, neutral male droven Wild Talent ------------- - |.......@G....| |.............| +.............| |..........$... --------------- [Lorskel the Poschengband Noob] St11 Dx5 Co11 In6 Wi10 Ch5 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-2 Xp1/0 Wt547/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. # (2x) tsurugi - This is a weapon. Color: cyan. Material: metal. Appearance: long samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A long samurai sword that can only be wielded with both hands. It does lots of damage. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: stun resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 89 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 48% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30195 Monster spawn increase reached its maximum at turn 101829 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 665632 The monster class that cannot be genocided was light The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: lightning grue (freq bonus 8) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 6) The monster species that spawned more often: sea man (freq bonus 20) The monster species that spawned more often: very old red dragon (freq bonus 8) The monster species that spawned more often: dread troll (freq bonus 8) The monster species that spawned more often: chemistry teacher (freq bonus 10) The monster species that spawned more often: velociraptor (freq bonus 12) The monster species that spawned more often: great wyrm of law (freq bonus 8) The monster species that spawned more often: Hannah's combat boot (freq bonus 4) The monster species that spawned more often: unid juggernaut (freq bonus 3) The monster species that spawned more often: giant scroll trove (freq bonus 8) The monster species that spawned more often: nasty turbo chicken (freq bonus 5) The monster species that spawned more often: thieving woman (freq bonus 3) The monster species that spawned more often: group goblin (freq bonus 4) The monster species that spawned more often: murk dweller (freq bonus 6) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 6) The monster species that spawned more often: normal hobbit (freq bonus 8) The monster species that spawned more often: fake force fungus (freq bonus 3) The monster species that spawned more often: venom blob (freq bonus 3) The monster species that spawned more often: hidden fungus (freq bonus 20) The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: goblin thief The monster species that never randomly spawned: great terror wyrm The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: death eel The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: death field eel The monster species that never randomly spawned: leopard The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 8) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 2) Next attribute increase check would have come at turn 1174 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having phasing (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You could walk on water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Softness, Squeakiness and Loudness Your deity was Squeakiness You could not have safely prayed (595) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 65% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons tsurugi (long samurai sword) elven arrow (runed arrow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish cloak (coarse mantelet) water walking boots (buckled boots) helmet (radiant helmet) Scrolls scroll of identify (MY SPUTA WILL FLOW DOWN) scroll of punishment (M7M6YU) scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (EDGE PROTECTION) scroll of phase door (LESBIANISM FOR EVERYONE) scroll of standard id (YOU ARE DOOMED) scroll of cure (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Spellbooks spellbook of resist sleep (rainbow) Potions potion of booze (jasmine) potion of object detection (sizzling) Rings ring of see invisible (adamantite) ring of teleport control (fluorite) Wands wand of solar beam (beaming) wand of speed monster (rosewood) Gems cyan stone (teal) worthless piece of white glass (white) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...