Lorskel, neutral male droven Wild Talent --- .<.. ...... ......x............. ......... ..... ......... ......... Z.Z.M.ZZ. .Z.;Z...f..&%%%%%%%. ..RR)RRR. ..''. .@@@@@@@. ......... L.M.%..M. .;.Zx;;x. .@%%%%%%%. ...R..RR. .'''' .@@@@@@.@ ......... .(...Z|8. .VV..Z.x. ..%%%%%%%. ...RR.P). .'... .@.@@@$@. ......... .Z%.8M.Z. ...V...f. ......... R........ .'''. ....@.... ......... ......... .'.'. .''.' .....E... .G....... ......... .'''. ........o ....HH... ......... .EEE.E... ..oohoHo. ..khhk.k. .'''. .}.}.}F}. .HHH.H.H. .aaaaaaa. ..EE..EE. .D\CoT.J. hkkkhkhh. ..''. ..}.}.}.. .HHHHHHH. .a.aa<` ...E.EEE. .oohHHTo. .khkh.h.. .'''. .}.}.}.}. .HH..HHH. .a` .aa. .....E... ......... ..k...... ..... ......... ....H.... ...... [Lorskel the Poschengband Noob] St11 Dx14 Co7 In12 Wi7 Ch9 WilDroMalNeu S161 Dlvl:2 $25 HP13(13) Pw15(15) AC-2 Xp1/19 Wt191/1000 T299 Sto Latest messages The RNG turns into a spike piercer! What do you want to use or apply? [mowxzI or ?*] You produce a high whistling sound. There is a wall in the way! The RNG picks up an uncursed skeleton key {1}. The RNG drops an uncursed skeleton key {1}. You see here 9 rocks {5}. The RNG turns into a shining piercer! You displaced The RNG. What do you want to use or apply? [mowxzI or ?*] You produce a high whistling sound. The RNG turns into a giant tree rat! The RNG turns into a giant blue mouse! The mini rust monster eats 20 golden arrows {10}! You see here an egg {1}. Touching a petrifying egg is a fatal mistake. The RNG turns into a council member! You are slowing down. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: quad attacks You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 117 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 99% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: two-handed sword (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45133 Monster spawn increase reached its maximum at turn 68608 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 74600 The monster class that cannot be genocided was grue The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: merrow (freq bonus 12) The monster species that spawned more often: cloaked xorn (freq bonus 7) The monster species that spawned more often: horror mage (freq bonus 14) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: macross valkarie (freq bonus 8) The monster species that spawned more often: red sentai (freq bonus 16) The monster species that spawned more often: forgotten turret (freq bonus 7) The monster species that spawned more often: geek (freq bonus 12) The monster species that spawned more often: trap vortex (freq bonus 24) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 6) The monster species that spawned more often: deep crypt creep (freq bonus 10) The monster species that spawned more often: gray monster (freq bonus 7) The monster species that spawned more often: beriah sephirah (freq bonus 8) The monster species that spawned more often: weir (freq bonus 14) The monster species that spawned more often: FBI agent (freq bonus 7) The monster species that spawned more often: siena growth (freq bonus 6) The monster species that spawned more often: diminisher (freq bonus 10) The monster species that spawned more often: tunnel terror (freq bonus 16) The monster species that spawned more often: greater amnesia vortex (freq bonus 24) The monster species that spawned more often: sturdy turret (freq bonus 24) The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: nezeramon fighter The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: bronze beetle The monster species that never randomly spawned: ice frog The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: powerful blonde girl The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: egyptian pope The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 20) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 32) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 10) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 5) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 325 Strength training was 13 Dexterity training was 6 Wisdom training was 2 Constitution training was 18 You were turning to stone (6) You were prevented from having detect monsters (0) You were prevented from having quad attacks (0) You had 1987 points of nutrition remaining You were protected You were very fast You were lucky (3) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish ring mail (crude ring mail) cloak of peace (levuntation cloak) oilskin cloak (slippery cloak) helm of brilliance (frequent helmet) speed boots (heavy boots) Scrolls scroll of enchant weapon (LIFE RISK JAM ALSO DAMAGED) scroll of reverse identify (OPGELEVELT) scroll of healing (COCKATRICE CORPSES ARE DELICIOUS) scroll of mana (MYS SKIN WITH ACID) scroll of phase door (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (ATTACK WITH NUGGEL DEFENCE FALL) scroll of magic mapping (SAVE SOME POWER AFTER BEATTACK) Spellbooks spellbook of detect treasure (final) Potions potion of full healing (tan) potion of ESP (cyan) Rings ring of protection (moonstone) ring of aggravate monster (osmium) Wands wand of light (soft) wand of polymorph (cyclic) Tools skeleton key (key) Gems worthless piece of yellowish brown glass (yellowish brown) luckstone (gray) worthless piece of radiant glass (radiant) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Master) (13 of 20) flail [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Wizard) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...