Lorskel, neutral male droven Wild Talent -------------------------------- |............................... .... |..............................| |.......@G.....................| |..............................| |..............................| |............................... -------------------------------- [Lorskel the Poschengband Noob] St12 Dx12 Co7 In9 Wi5 Ch17 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC3 Xp1/0 Wt813/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. (4x) spellbook of cryogenics - This is a spellbook. Color: white. Material: paper. Appearance: spotted. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell lengthens the timeout of decaying/reviving corpses and hatching eggs, so you will have more time to e.g. eat them instead. Don't get your hopes up: it does not elongate the timer that determines whether corpses can still be offered. grass whistle - This is a tool. Color: cyan. Material: wooden. Appearance: whistle. Most tools can be applied for an effect; some are also useful when wielded. Applying it will wake up monsters and tell your pets to follow you. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 73% Musable item generation frequency was reduced by 57% Ring drop chance was reduced to 67% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: protection spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28733 Monster spawn increase reached its maximum at turn 58200 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4864866 The monster class that cannot be genocided was ogre The monster class that was spawned more often: troll (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: wooden mold (freq bonus 11) The monster species that spawned more often: altmer (freq bonus 3) The monster species that spawned more often: hippogryph (freq bonus 6) The monster species that spawned more often: larva (freq bonus 32) The monster species that spawned more often: volt patch (freq bonus 10) The monster species that spawned more often: flying asshole (freq bonus 2) The monster species that spawned more often: water sphere (freq bonus 3) The monster species that spawned more often: albino spore (freq bonus 2) The monster species that spawned more often: Sarah's hugging boot (freq bonus 8) The monster species that spawned more often: parrot (freq bonus 18) The monster species that spawned more often: haunted helmet (freq bonus 3) The monster species that spawned more often: night naga (freq bonus 12) The monster species that spawned more often: wild mumak (freq bonus 4) The monster species that spawned more often: big bill (freq bonus 3) The monster species that spawned more often: chaos polymorpher (freq bonus 8) The monster species that spawned more often: Thorwald (freq bonus 3) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 3) The monster species that spawned more often: psychlich (freq bonus 8) The monster species that spawned more often: claw bug (freq bonus 12) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 3) The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: yellow laser The monster species that never randomly spawned: ghoul queen The monster species that never randomly spawned: duergar king The monster species that never randomly spawned: high patch The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: stuttering teacher The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: black rogue The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 24) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 19) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 12) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 4) Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dagobert Duck, Xena and Super Mario Your deity was Xena You could not have safely prayed (697) You survived Spells known in the end Name Level Category Fail Memory a - cryogenics 6 elemental 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons droven arrow (obsidian arrow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helm of speed (frequent helmet) Scrolls scroll of proof weapon (DRAW WAT STUNT) scroll of teleportation (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of phase door (ABOR EFECTOR) scroll of standard id (XUS MODA) scroll of cure (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of cryogenics (spotted) Potions potion of booze (mulberry) potion of cyanide (pungent) Rings ring of increase accuracy (dazzling) ring of aggravate monster (plain) Wands wand of magic missile (idiomatic) wand of genocide (flesh) Tools skeleton key (key) oilskin sack (bag) grass whistle (whistle) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of black glass (black) worthless piece of blue glass (blue) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...