Lorskel, neutral male droven Wild Talent --------.-- |.......@.- |.......d.| |.........| --------X-- [Lorskel the Poschengband Noob] St13 Dx9 Co8 In14 Wi9 Ch5 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC7 Xp1/0 Wt518/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 77% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: shield (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9289 Monster spawn increase reached its maximum at turn 40942 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1036660 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: iba (freq bonus 5) The monster species that spawned more often: fearsome butcher (freq bonus 4) The monster species that spawned more often: plasma colony (freq bonus 14) The monster species that spawned more often: lavender growth (freq bonus 18) The monster species that spawned more often: tree colony (freq bonus 20) The monster species that spawned more often: hell cattle (freq bonus 10) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 5) The monster species that spawned more often: werecockatrice (freq bonus 10) The monster species that spawned more often: teethless crone (freq bonus 10) The monster species that spawned more often: undead convict (freq bonus 10) The monster species that spawned more often: elf battlemaster (freq bonus 18) The monster species that spawned more often: dung beetle (freq bonus 4) The monster species that spawned more often: anime woman (freq bonus 5) The monster species that spawned more often: christmas child (freq bonus 3) The monster species that spawned more often: water grue (freq bonus 16) The monster species that spawned more often: loonite (freq bonus 8) The monster species that spawned more often: dementia dragon (freq bonus 12) The monster species that spawned more often: info boy (freq bonus 4) The monster species that spawned more often: tearmaggot (freq bonus 4) The monster species that spawned more often: flux slime (freq bonus 8) The monster species that never randomly spawned: blue dragon bat The monster species that never randomly spawned: war drake The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: hare-man The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: deep ettin The monster species that never randomly spawned: gnome on crack The monster species that never randomly spawned: red kite The monster species that never randomly spawned: evasive rifleman The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 30) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 34) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 41) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 11) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 5) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 78) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 11) Next attribute increase check would have come at turn 2775 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Staircases were disconnected. (0) You were prevented from having drain resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Paimon, Naberius and Otias Your deity was Naberius You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - searching 2 divine 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) orcish bow (crude bow) orcish arrow (crude arrow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish ring mail (crude ring mail) Scrolls scroll of summon elm (INTEGER DIVIDE BY ZERO) scroll of enchant weapon (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of healing (GEHMA DOENER) scroll of mana (FLOW ABLES IS BACKWARD) scroll of phase door (LDL 750 MG SLASH DL) scroll of standard id (YIKES) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Spellbooks spellbook of searching (complementary) Potions potion of Jolt Cola (bright) potion of water (clear) Rings ring of gain wisdom (numbing) ring of warning (jet) Wands wand of striking (beeswax) wand of create monster (chemical) Tools medical kit (leather bag) Gems disconnect stone (gray) apophyllite stone (green) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) Weapon Skills broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...