Lorskel, neutral male droven Wild Talent ------------- |.......dd@dd |......ddddd| |........dod| ..........d.| ------------- [Lorskel the Poschengband Noob] St11 Dx7 Co7 In4 Wi13 Ch7 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-9 Xp1/0 Wt359/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The oilskin cloak fits very tightly. You feel yourself speed up. There is a staircase up here. You see here a statue of a spore lichen {30}. You are lucky! Full moon tonight. Unknown command '^J'. (2x) # (3x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 75 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 81% chance Musable item generation frequency was reduced by 28% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: trident (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16757 Monster spawn increase reached its maximum at turn 28387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2440668 The monster class that cannot be genocided was vampire The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: quantum fungus (freq bonus 4) The monster species that spawned more often: Al Capone (freq bonus 3) The monster species that spawned more often: joy spike mage (freq bonus 2) The monster species that spawned more often: death crawler (freq bonus 3) The monster species that spawned more often: rotting mushroom patch (freq bonus 3) The monster species that spawned more often: giant white mouse (freq bonus 12) The monster species that spawned more often: huge generator (freq bonus 3) The monster species that spawned more often: cubic eye (freq bonus 6) The monster species that spawned more often: mad rage jackal (freq bonus 6) The monster species that spawned more often: vampire shadowcloak (freq bonus 4) The monster species that spawned more often: orange mushroom (freq bonus 6) The monster species that spawned more often: mind imp (freq bonus 4) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 5) The monster species that spawned more often: ventilation tower (freq bonus 4) The monster species that spawned more often: full-plated lich (freq bonus 4) The monster species that spawned more often: disintegrator lord (freq bonus 24) The monster species that spawned more often: sensei colony lichen (freq bonus 10) The monster species that spawned more often: Marike (freq bonus 2) The monster species that spawned more often: Liselotte (freq bonus 4) The monster species that spawned more often: curare lichen (freq bonus 8) The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: Amelje's sandal The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: Phi-oo, Selenite Administrator The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: human zombie The monster species that never randomly spawned: clay growth The monster species that never randomly spawned: vitality trove The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: gremlin deathsucker The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 25) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 16) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 12) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having stealth (0) You were prevented from having burnopathy (0) Your chance to block was 30% You had 1500 points of nutrition remaining You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Butch DeLoria You could not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - whispers from beyond 8 occult 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) dwarvish spear (stout spear) orcish bow (crude bow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor venom shield (dark green shield) speed boots (plateau boots) oilskin cloak (slippery cloak) jumping boots (battle boots) Scrolls scroll of identify (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (APOCALYPSE) scroll of cure (MAYBE PROTECT FROM SERIOUS STATUS) Spellbooks spellbook of whispers from beyond (accusory) Potions potion of oil (warping) potion of extra healing (cooling) Rings ring of conflict (ruby) ring of protection from shape changers (granite) Wands wand of opening (vajra) wand of make visible (cornered) Tools oilskin sack (bag) relay (four-wired thing) Gems worthless piece of cyan glass (cyan) worthless piece of red glass (red) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...