Lorskel, neutral male droven Wild Talent - -------- |........| |.......<| |......e.| |...$?...| |........| |........| ---------- [Lorskel the Poschengband Noob] St11 Dx12 Co11 In7 Wi9 Ch9 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-4 Xp1/0 Wt287/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Suddenly you cannot see yourself. You are lucky! Full moon tonight. Unknown command '^J'. (3x) # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: wallwalking You could not have this property intrinsically: acid resistance Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Musable item generation frequency was reduced by 43% Ring drop chance was reduced to 95% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25677 Monster spawn increase reached its maximum at turn 48394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 206580 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: disenchanter growth (freq bonus 2) The monster species that spawned more often: raw mana vortex (freq bonus 8) The monster species that spawned more often: wrinkled fungus (freq bonus 7) The monster species that spawned more often: werepenetrator (freq bonus 10) The monster species that spawned more often: Morton (freq bonus 7) The monster species that spawned more often: random flying fish (freq bonus 3) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 2) The monster species that spawned more often: dark shaman (freq bonus 4) The monster species that spawned more often: abnormal warp fungus (freq bonus 8) The monster species that spawned more often: nibelung (freq bonus 3) The monster species that spawned more often: housecat (freq bonus 4) The monster species that spawned more often: werelocust (freq bonus 4) The monster species that spawned more often: potion mimic (freq bonus 2) The monster species that spawned more often: Captain Nemo (freq bonus 14) The monster species that spawned more often: necromorb (freq bonus 2) The monster species that spawned more often: coffin nail (freq bonus 8) The monster species that spawned more often: reddish mold (freq bonus 10) The monster species that spawned more often: serious bug (freq bonus 12) The monster species that spawned more often: gnome academic (freq bonus 6) The monster species that spawned more often: ochre draconian (freq bonus 6) The monster species that never randomly spawned: cloned New Vegas NPC The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: zohar sephirah The monster species that never randomly spawned: mutant fly The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: false fungus The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 20) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 26) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 24) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: death (long, freq bonus 38) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 52) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 7) Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining You were invisible Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tsunami, Washu and Tokimi Your deity was Washu You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven spear (runed spear) dwarvish mattock (broad pick) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor cloak of invisibility (difficult cloak) mining helm (frequent helmet) Scrolls scroll of stinking cloud (WEAK STUNT IS MORE POWER) scroll of magic mapping (SPAMCATCHMAIL AT GMX DOT DE) scroll of healing (TOP SECRET DO NOT READ) scroll of mana (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of phase door (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (PURE VIRTUAL FUNCTION CALL) Spellbooks spellbook of magic missile (hellish) Potions potion of gain ability (simmering) potion of healing (smoky) Rings ring of levitation (wet) ring of aggravate monster (copper) Wands wand of opening (vajra blade) wand of undead turning (important) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) worthless piece of yellow glass (yellow) worthless piece of teal glass (teal) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Grand Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...