Lorskel, neutral male droven Wild Talent ---- ...| ---....--- |c.......| |@.......| --- ...--- .| -- [Lorskel the Poschengband Noob] St9 Dx11 Co11 In13 Wi9 Ch8 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-4 Xp1/0 Wt992/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: slow digestion You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 43% Potion drop chance was reduced to 76% Monster death drops spawned with only 88% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bow (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33745 Monster spawn increase reached its maximum at turn 154345 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 675260 The monster class that cannot be genocided was worm The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: koffing (freq bonus 6) The monster species that spawned more often: being moose (freq bonus 14) The monster species that spawned more often: normal dwarf (freq bonus 6) The monster species that spawned more often: yaksas (freq bonus 3) The monster species that spawned more often: singing happy drunk (freq bonus 12) The monster species that spawned more often: giant gold dragonfly (freq bonus 4) The monster species that spawned more often: stunwall (freq bonus 4) The monster species that spawned more often: gloomy sphere (freq bonus 8) The monster species that spawned more often: brown spore (freq bonus 3) The monster species that spawned more often: blue sentai (freq bonus 6) The monster species that spawned more often: covetous war orc (freq bonus 7) The monster species that spawned more often: dream colony (freq bonus 4) The monster species that spawned more often: hunting horror (freq bonus 8) The monster species that spawned more often: mind flayer (freq bonus 10) The monster species that spawned more often: giant centipede (freq bonus 3) The monster species that spawned more often: large freezing sphere (freq bonus 5) The monster species that spawned more often: umbra mold (freq bonus 6) The monster species that spawned more often: broken laser (freq bonus 12) The monster species that spawned more often: reaper growth (freq bonus 12) The monster species that spawned more often: vampiric growth (freq bonus 16) The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: jumping eel The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: Sandra's high-heeled combat boot The monster species that never randomly spawned: dimness vortex The monster species that never randomly spawned: warty stalk The monster species that never randomly spawned: human thief The monster species that never randomly spawned: electro shocker The monster species that never randomly spawned: Dragon Lord The monster species that never randomly spawned: item trove The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 19) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 20) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 50) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 11) Next attribute increase check would have come at turn 2138 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having slow digestion (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Celsius You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor pointed helmet (anti-government helmet) iron shoes (hard shoes) Scrolls scroll of destroy armor (STATUS DISAPER WHEN RAIN) scroll of create monster (MIS DES SBIL DE BRUNSEZEN) scroll of healing (GENIE STUNT IS MORE POWER) scroll of mana (OPGELEVELT) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (JUYED AWK YACC) scroll of cure (LESBIANISM FOR EVERYONE) Spellbooks spellbook of magic missile (torn) Potions potion of monster detection (marigold) potion of gain energy (squishy) Rings ring of teleport control (brass) ring of stealth (secree) Wands wand of fear (metal) wand of digging (conundrum) Tools large box (wooden box) Gems worthless piece of blue glass (blue) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...