Lorskel, neutral male droven Wild Talent ---------------- |..............| |....k@........| |............... |..............| |..............| --.------------- [Lorskel the Poschengband Noob] St13 Dx13 Co11 In12 Wi8 Ch5 WilDroMalNeu S0 Dlvl:1 $0 HP11(11) Pw15(15) AC0 Xp1/0 Wt864/1300 T2 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. # What do you want to drink? [st or ?*] You feel much better. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: freezopathy You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 185 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: spirituality (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26131 Monster spawn increase reached its maximum at turn 95711 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1649836 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: corroding turret (freq bonus 6) The monster species that spawned more often: tufted asian girl (freq bonus 7) The monster species that spawned more often: japanese lord (freq bonus 10) The monster species that spawned more often: dcss mummy (freq bonus 6) The monster species that spawned more often: Aline (freq bonus 18) The monster species that spawned more often: warty fungus (freq bonus 8) The monster species that spawned more often: petty sootball (freq bonus 21) The monster species that spawned more often: zruty (freq bonus 10) The monster species that spawned more often: biology bitch (freq bonus 10) The monster species that spawned more often: large pseudo rat (freq bonus 9) The monster species that spawned more often: bright green jelly (freq bonus 8) The monster species that spawned more often: wererat (freq bonus 16) The monster species that spawned more often: malformed flying polyp (freq bonus 6) The monster species that spawned more often: Singular Grigori (freq bonus 10) The monster species that spawned more often: evasive brown bear (freq bonus 14) The monster species that spawned more often: moldy force patch (freq bonus 5) The monster species that spawned more often: cerulean sentai (freq bonus 8) The monster species that spawned more often: Nelly's elegant pump (freq bonus 7) The monster species that spawned more often: mana hound (freq bonus 8) The monster species that spawned more often: covetous hill orc (freq bonus 6) The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: helcungol The monster species that never randomly spawned: giant mumak The monster species that never randomly spawned: Walter The monster species that never randomly spawned: unidentified raven The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: gravity spore The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 17) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 43) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 56) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 2) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 8) Next attribute increase check would have come at turn 396 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were prevented from having infravision (0) You were prevented from having freezopathy (0) You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of General Fai, General Townes and Rodall 'Demo' Juhziz Your deity was General Townes You could not have safely prayed (440) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 71% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven broadsword (runed broadsword) shuriken (throwing star) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor feminine pumps (female footwear) orcish ring mail (crude ring mail) orcish chain mail (crude chain mail) Scrolls scroll of remove curse (STARS) scroll of teleportation (TEMOV) scroll of healing (CUT ENEMY BY HAMME OR NAIL) scroll of mana (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of phase door (MUQIN BENDAN XI WO DE JIBA) scroll of standard id (HIWEDALE OOO) scroll of cure (SEE YA CUNT) Spellbooks spellbook of force bolt (miracle) Potions potion of speed (polka-dot) potion of extra healing (anise seed) Rings ring of teleportation (silk) ring of teleport control (elysium) Wands wand of locking (mercury) wand of cold (erroneous) Tools magic whistle (whistle) sack (bag) Gems chrysocolla stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Grand Master) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...