Lorskel, neutral male droven Wild Talent ----------|- - |........o@..| |.{......r...| |.......)....| .?....?......| -------------- [Lorskel the Poschengband Noob] St13 Dx8 Co8 In11 Wi8 Ch10 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-10 Xp1/0 Wt252/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). It can be worn for protection (armor class, magic cancellation etc.). It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and maximum magic cancellation. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 72% Monster death drops spawned with only 80% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20126 Monster spawn increase reached its maximum at turn 58402 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 197418 The monster class that cannot be genocided was kobold The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: trap mushroom (freq bonus 16) The monster species that spawned more often: gray mushroom (freq bonus 4) The monster species that spawned more often: frozen abyss (freq bonus 6) The monster species that spawned more often: trapper king (freq bonus 3) The monster species that spawned more often: poisonous archer (freq bonus 6) The monster species that spawned more often: sludge force fungus (freq bonus 9) The monster species that spawned more often: undead diver (freq bonus 6) The monster species that spawned more often: librarian (freq bonus 16) The monster species that spawned more often: monkey (freq bonus 6) The monster species that spawned more often: bronze gargoyle (freq bonus 16) The monster species that spawned more often: jungle urchin (freq bonus 3) The monster species that spawned more often: metal smasher (freq bonus 14) The monster species that spawned more often: sand warrior (freq bonus 4) The monster species that spawned more often: feral rat (freq bonus 10) The monster species that spawned more often: unicorn skeleton (freq bonus 28) The monster species that spawned more often: kobold gunman (freq bonus 4) The monster species that spawned more often: snake woman (freq bonus 3) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 7) The monster species that spawned more often: gull (freq bonus 5) The monster species that spawned more often: adult lindworm (freq bonus 6) The monster species that never randomly spawned: adult leviathan The monster species that never randomly spawned: disenchanting sphere The monster species that never randomly spawned: Donald Trump The monster species that never randomly spawned: quiver slot The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: bullywug shaman The monster species that never randomly spawned: carthaginian The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: Jessica The monster species that never randomly spawned: paralysator fly The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 19) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 15) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 29) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 9) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having peacevision (0) You were prevented from having psi resistance (0) You fumbled You had 1500 points of nutrition remaining You could walk on water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Spock, Your mom and the universe Your deity was Your mom You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor water walking boots (chess boots) cloak of fumbling (funeral cloak) Scrolls scroll of enchant armor (6 TIME) scroll of enchant weapon (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of healing (EPSTEST EPS) scroll of mana (SHUOHUA KAI LI) scroll of phase door (23571113171923293137) scroll of standard id (GO TEAM NASTYTRAP) scroll of cure (APOKRAR DONENIGHT) Spellbooks spellbook of extra healing (acidic) Potions potion of restore ability (polka-dot) potion of sickness (pseudo-violet) Rings ring of adornment (branching) ring of gain intelligence (ebony) Wands wand of create monster (wicker) wand of magic missile (pine) Tools skeleton key (key) Gems jasper stone (red) worthless piece of cyan glass (cyan) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...