Lorskel, neutral male droven Wild Talent ------ |..?. |....| |..... |...;| |..@.. ------ [Lorskel the Poschengband Noob] St16 Dx10 Co9 In7 Wi11 Ch10 WilDroMalNeu S1 Dlvl:1 $1 HP9(9) Pw15(15) AC-15 Xp1/0 Wt365/1350 T1 Glb Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The pair of oilskin gloves glows black for a moment. You are lucky! Full moon tonight. Unknown command '^J'. (2x) inkutlass - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Slightly stronger than a regular scimitar, and it has increased to-hit. # ring of sustain ability - This is a ring. Color: cyan. Material: iron. Appearance: ridged. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. This ring locks your stats if worn, i.e. they can be neither increased nor decreased. secret key - This is a tool. Color: transparent. Material: secree. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. It can be applied to fiddle with locks. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Musable item generation frequency was reduced by 38% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22751 Monster spawn increase reached its maximum at turn 49209 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 237573 The monster class that cannot be genocided was lizard The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: metal panther (freq bonus 24) The monster species that spawned more often: large pseudo rat (freq bonus 20) The monster species that spawned more often: Julietta (freq bonus 5) The monster species that spawned more often: crackwhore (freq bonus 12) The monster species that spawned more often: half-ogre (freq bonus 6) The monster species that spawned more often: death eater (freq bonus 5) The monster species that spawned more often: carver (freq bonus 12) The monster species that spawned more often: assleft dog (freq bonus 18) The monster species that spawned more often: pellet turret (freq bonus 8) The monster species that spawned more often: undead unbeliever (freq bonus 8) The monster species that spawned more often: grandmaster lich (freq bonus 3) The monster species that spawned more often: spiller Olog-hai (freq bonus 8) The monster species that spawned more often: large bat (freq bonus 4) The monster species that spawned more often: cerulean patch (freq bonus 3) The monster species that spawned more often: nix (freq bonus 24) The monster species that spawned more often: ego-troll mummy (freq bonus 24) The monster species that spawned more often: lavender force patch (freq bonus 4) The monster species that spawned more often: sea snake (freq bonus 16) The monster species that spawned more often: lethe elemental (freq bonus 8) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 8) The monster species that never randomly spawned: chaos vortex The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: Oona The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: volcano giant The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: petty gray wolf The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: carrion crawler The monster species that never randomly spawned: yellow stalk The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 19) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 44) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 67) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 34) Next attribute increase check would have come at turn 55 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had slippery fingers (0) You were prevented from having regeneration (0) You were prevented from having corrosivity (0) Your chance to block was 33% You had 1500 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda You could have safely prayed (68) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor kicking boots (irregular boots) randomized helmet (chain-aventailed helmet) oilskin gloves (transparent gloves) Scrolls scroll of enchant weapon (STAT IS WILD CHANGELY) scroll of healing (YOU WILL DIE A SLOW SLOW DEATH) scroll of mana (AITOFCD TINGAED NCELCD NFUSFCD) scroll of phase door (YOU WILL NOT ESCAPE THIS TIME) scroll of standard id (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Spellbooks spellbook of detect treasure (antimatter) Potions potion of vampire blood (blood-red) Rings ring of sustain ability (ridged) ring of polymorph (zircon) Wands wand of healing (alabaster) wand of probing (beeswax) Tools skeleton key (key) Gems worthless piece of radiant glass (radiant) jacinth stone (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...