Lorskel, neutral male droven Wild Talent --------------- |......{....... |.........@...| |$.........F... ---------.----- [Lorskel the Poschengband Noob] St11 Dx10 Co11 In7 Wi13 Ch10 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-9 Xp1/0 Wt296/1200 T2 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. # You don't have enough energy to cast that spell. The required amount was 25. What do you want to zap? [xy or ?*] In what direction? [47896321><] You feel much better. Unknown command '!'. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: freezopathy You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 99% Wand drop chance was reduced to 81% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: polymorphing (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27320 Monster spawn increase reached its maximum at turn 52235 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 146889 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: kudzu (freq bonus 4) The monster species that spawned more often: nazi (freq bonus 4) The monster species that spawned more often: electric mage (freq bonus 8) The monster species that spawned more often: wig sheep (freq bonus 7) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 56) The monster species that spawned more often: sword tooth tiger (freq bonus 4) The monster species that spawned more often: general (freq bonus 18) The monster species that spawned more often: phase mushroom (freq bonus 8) The monster species that spawned more often: chasm viper (freq bonus 4) The monster species that spawned more often: crimson patch (freq bonus 3) The monster species that spawned more often: shock turret (freq bonus 112) The monster species that spawned more often: siege ogre (freq bonus 3) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 3) The monster species that spawned more often: eyewing (freq bonus 4) The monster species that spawned more often: soul killer (freq bonus 3) The monster species that spawned more often: gaboonese (freq bonus 48) The monster species that spawned more often: rum drinker (freq bonus 6) The monster species that spawned more often: blue-green mushroom (freq bonus 5) The monster species that spawned more often: gravity hound (freq bonus 24) The monster species that spawned more often: pink frog (freq bonus 8) The monster species that never randomly spawned: amorphous fungus The monster species that never randomly spawned: enemy trooper The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: glare warp patch The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: old blue dragon The monster species that never randomly spawned: prayer book mimic The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: grey beetle The monster species that never randomly spawned: catapult ogre The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 50) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 30) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 17) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 12) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 8) Next attribute increase check would have come at turn 543 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having freezopathy (0) Your chance to block was 34% You had infravision You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn You could not have safely prayed (2322) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish spear (crude spear) orcish short sword (crude short sword) ranseur (hilted polearm) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor shield of light (shiny shield) low boots (walking shoes) Scrolls scroll of destroy armor (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of earth (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of healing (ATTACK BY POLYGONAL) scroll of mana (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (YOU DONT STAND A CHANCE) scroll of cure (BANDARCHOR GO HOME) Spellbooks spellbook of identify (featherweight) Potions potion of hallucination (silvervine) potion of speed (pink) Rings ring of stealth (wire) ring of regeneration (zircon) Wands wand of extra healing (nicked) wand of bad effect (mineral) Tools inka saddle (saddle) tallow candle (candle) Gems worthless piece of violet glass (violet) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Wizard) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...