Lorskel, neutral male droven Wild Talent --.--- |..@.| |...w| |....| .....| |....| ------ [Lorskel the Poschengband Noob] St11 Dx13 Co8 In11 Wi7 Ch8 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-6 Xp1/0 Wt559/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You walk very quietly. You are lucky! Full moon tonight. Unknown command '^J'. # spellbook of detect foot - This is a spellbook. Color: brown. Material: paper. Appearance: grating. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. According to the Sporkhack creator, this spell is supposed to be useless. But this is Slash'EM Extended, where it allows you to make enemies fall over unconscious by... well, just see it for yourself. :D conglomerate pick - This is a tool. Color: gray. Material: stone. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This pick-axe can be applied to dig through walls, boulders or the floor, and it does a little more damage than a regular pick-axe. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: searching You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 71% Potion drop chance was reduced to 43% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: boomerang (turn 59) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28944 Monster spawn increase reached its maximum at turn 62596 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 430434 The monster class that cannot be genocided was lizard The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: airplane (freq bonus 12) The monster species that spawned more often: fire tower (freq bonus 2) The monster species that spawned more often: bramble force patch (freq bonus 6) The monster species that spawned more often: clay mold (freq bonus 48) The monster species that spawned more often: gevurah sephirah (freq bonus 4) The monster species that spawned more often: scruffy looking hobbit (freq bonus 10) The monster species that spawned more often: tomb looter (freq bonus 10) The monster species that spawned more often: tree hugger (freq bonus 4) The monster species that spawned more often: suxxor mimic (freq bonus 18) The monster species that spawned more often: vacuum fungus (freq bonus 6) The monster species that spawned more often: slime mold (freq bonus 8) The monster species that spawned more often: undead mahou shoujo (freq bonus 4) The monster species that spawned more often: eight of diamonds (freq bonus 6) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 3) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 4) The monster species that spawned more often: giant green bat (freq bonus 4) The monster species that spawned more often: petty volcanic cattle (freq bonus 3) The monster species that spawned more often: quartz smasher (freq bonus 6) The monster species that spawned more often: evil necro mage (freq bonus 4) The monster species that spawned more often: gray growth (freq bonus 5) The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: troglodyte henchman The monster species that never randomly spawned: maulotaur The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: doda The monster species that never randomly spawned: big spider The monster species that never randomly spawned: maud mold The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 19) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 33) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 15) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 15) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 103) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 9) Next attribute increase check would have come at turn 963 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having automatic searching (0) You were prevented from having glib combat (0) Your chance to block was 27% You had 1500 points of nutrition remaining You were stealthy You were lucky (1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Eidolos, dograt and DeathOnAStick Your deity was dograt You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor elven boots (mud boots) orcish chain mail (crude chain mail) Scrolls scroll of enchant weapon (MIXING FUCK) scroll of teleportation (HIGH RATE LOWER VOLTAGE IS LOW) scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (TYPE CHANGING BY SLATE) scroll of phase door (BANDARCHOR GO HOME) scroll of standard id (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of cure (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Spellbooks spellbook of detect foot (grating) Potions potion of acid (hidden tea) potion of invisibility (palmarosa) Rings ring of gain wisdom (serpent) ring of warning (adamantite) Wands wand of make visible (crystal) wand of polymorph (chromatic) Tools mirror (looking glass) sack (bag) Gems worthless piece of yellowish brown glass (yellowish brown) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...